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D5 - Rookie 3v3

3 Man Classic by Dietrich151
2 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 176 busted-o-ring 7 3 2.3 Un-ranked 17
#2 137 Vremex 4 2 2 Un-ranked 1
#3 92 HUSK 3 5 0.6 Un-ranked 8
#4 77 Minininja 2 6 0.3 Un-ranked 2
#5 65 Bot - 2 1 2 0.5 N/A 0
#6 20 Bot - 1 2 1 2 N/A 0
Campaign

2D Paintball Match Log #460802 (10-23-2020 @ 06:17pm)

Round #1 Recap Round length: 0:12 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 129.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 158 ft.
HUSK Got 1 kills Took 0 bounces Fired 90 shots Reloads 0 Chops 0 Swabs 0 Ran 56.2 ft.
Minininja Got 0 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 201.1 ft.
Vremex Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 121.2 ft.
busted-o-ring Got 2 kills Took 0 bounces Fired 86 shots Reloads 0 Chops 0 Swabs 0 Ran 134.7 ft.

Round #1 Event log

HUSK Got a kill @ 1.26
busted-o-ring Was eliminated @ 1.26
busted-o-ring Took over bot @ 2.87
Bot - 1 Was eliminated @ 6.38
busted-o-ring Got a kill @ 6.38
Bot - 1 Got bonus balled @ 6.46
busted-o-ring Hit a bonus ball @ 6.46
HUSK Was eliminated @ 11.52
busted-o-ring Got a kill @ 11.52
Minininja Was eliminated @ 12.06
Vremex Got a kill @ 12.06
Minininja Got bonus balled @ 12.13
Vremex Hit a bonus ball @ 12.13
Round Ended @ 12.31

Round #2 Recap Round length: 0:07 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 146.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 132.5 ft.
HUSK Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 52.8 ft.
Minininja Got 1 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 213.3 ft.
Vremex Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 90.2 ft.
busted-o-ring Got 0 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 88.9 ft.

Round #2 Event log

Minininja Got a kill @ 1.00
Vremex Was eliminated @ 1.00
Minininja Hit a bonus ball @ 1.34
Vremex Got bonus balled @ 1.34
Bot - 2 Got a kill @ 1.80
HUSK Was eliminated @ 1.80
Bot - 1 Got a kill @ 2.57
Bot - 2 Was eliminated @ 2.57
HUSK Took over bot @ 3.77
HUSK Got a kill @ 7.59
busted-o-ring Was eliminated @ 7.59
HUSK Hit a bonus ball @ 7.75
busted-o-ring Got bonus balled @ 7.75
Round Ended @ 7.89

Round #3 Recap Round length: 0:05 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 154.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 129.4 ft.
HUSK Got 1 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 43.2 ft.
Minininja Got 1 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 118 ft.
Vremex Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 79.6 ft.
busted-o-ring Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 43.4 ft.

Round #3 Event log

Minininja Was eliminated @ 0.75
busted-o-ring Got a kill @ 0.75
Minininja Got bonus balled @ 1.01
busted-o-ring Hit a bonus ball @ 1.01
Minininja Got the trade @ 1.29
Minininja Got a kill @ 1.29
busted-o-ring Traded out @ 1.29
busted-o-ring Was eliminated @ 1.29
Bot - 1 Got a kill @ 1.96
Bot - 2 Was eliminated @ 1.96
Minininja Took over bot @ 2.38
HUSK Got a kill @ 4.74
Vremex Was eliminated @ 4.74
Round Ended @ 5.16

Round #4 Recap Round length: 0:06 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 148.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 139.3 ft.
HUSK Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 77.3 ft.
Minininja Got 0 kills Took 1 bounces Fired 39 shots Reloads 0 Chops 1 Swabs 0 Ran 131.5 ft.
Vremex Got 1 kills Took 1 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 126.3 ft.
busted-o-ring Got 2 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 129.9 ft.

Round #4 Event log

Minininja Chopped a ball @ 0.51
busted-o-ring Got a kill @ 4.07
HUSK Was eliminated @ 4.07
HUSK Bounced a player @ 4.11
Vremex Took a bounce @ 4.11
HUSK Got bonus balled @ 4.24
busted-o-ring Hit a bonus ball @ 4.24
Minininja Took a bounce @ 4.57
Vremex Bounced a player @ 4.57
Minininja Was eliminated @ 4.58
Vremex Got a kill @ 4.58
Minininja Got bonus balled @ 4.61
Vremex Hit a bonus ball @ 4.61
Minininja Took over bot @ 5.76
Minininja Was eliminated @ 5.78
busted-o-ring Got a kill @ 5.78
Round Ended @ 6.21

Round #5 Recap Round length: 0:04 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 130 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 122.8 ft.
HUSK Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 37.6 ft.
Minininja Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 72.5 ft.
Vremex Got 1 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 135.6 ft.
busted-o-ring Got 2 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 94.3 ft.

Round #5 Event log

HUSK Was eliminated @ 0.75
Vremex Got a kill @ 0.75
Minininja Was eliminated @ 1.00
busted-o-ring Got a kill @ 1.00
HUSK Took over bot @ 2.25
HUSK Was eliminated @ 4.15
busted-o-ring Got a kill @ 4.15
Round Ended @ 4.57

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback