2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 155 Ryder5115 8 1 8 Un-ranked 10
#2 50 Bot - 2 0 1 0 N/A 0
#3 37 Bot - 4 1 1 1 N/A 0
#4 26 Bot - 5 2 3 0.6 N/A 0
#5 10 Bot - 3 1 3 0.3 N/A 0
#6 0 Bot - 1 0 3 0 N/A 0
Campaign

2D Paintball Match Log #462711 (11-02-2020 @ 07:37pm)

Round #1 Recap Round length: 0:16 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 135.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 166.5 ft.
Ryder5115 Got 3 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 264.9 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 0 Swabs 0 Ran 160.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 150 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 158.2 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 0.95
Ryder5115 Got a kill @ 0.95
Bot - 3 Got a kill @ 1.78
Bot - 4 Was eliminated @ 1.78
Ryder5115 Got a kill @ 14.50
Bot - 5 Was eliminated @ 14.50
Ryder5115 Hit a bonus ball @ 14.55
Bot - 5 Got bonus balled @ 14.55
Bot - 3 Was eliminated @ 15.80
Ryder5115 Got a kill @ 15.80
Round Ended @ 16.23

Round #2 Recap Round length: 0:11 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 152.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 153.1 ft.
Ryder5115 Got 3 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 143.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 142.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 167.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 154.8 ft.

Round #2 Event log

Ryder5115 Got a kill @ 1.40
Bot - 3 Was eliminated @ 1.40
Ryder5115 Hit a bonus ball @ 1.45
Bot - 3 Got bonus balled @ 1.45
Ryder5115 Got a kill @ 3.66
Bot - 5 Was eliminated @ 3.66
Bot - 1 Was eliminated @ 10.91
Ryder5115 Got a kill @ 10.91
Round Ended @ 11.33

Round #3 Recap Round length: 0:23 / Team Red Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 147.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 140.1 ft.
Ryder5115 Got 2 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 241.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 135.4 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 173 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 195.7 ft.

Round #3 Event log

Bot - 3 Was eliminated @ 1.22
Ryder5115 Got a kill @ 1.22
Bot - 5 Got a kill @ 1.99
Bot - 2 Was eliminated @ 1.99
Bot - 5 Hit a bonus ball @ 2.16
Bot - 2 Got bonus balled @ 2.16
Bot - 4 Bounced a player @ 2.36
Bot - 1 Took a bounce @ 2.36
Bot - 1 Was eliminated @ 2.47
Bot - 4 Got a kill @ 2.47
Bot - 1 Got bonus balled @ 2.62
Bot - 4 Hit a bonus ball @ 2.62
Bot - 1 Got bonus balled @ 2.73
Bot - 4 Hit a bonus ball @ 2.73
Ryder5115 Was eliminated @ 7.59
Bot - 5 Got a kill @ 7.59
Ryder5115 Took over bot @ 9.96
Ryder5115 Got a kill @ 22.93
Bot - 5 Was eliminated @ 22.93
Round Ended @ 23.35

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback