2D Paintball
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1v1 - King of the Hill

Get Some by shotsie
1 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 121 AjxAEVG 5 3 1.6 Un-ranked 9
#2 60 cuttablefire 3 5 0.6 Un-ranked 2
Campaign

2D Paintball Match Log #464803 (11-12-2020 @ 07:46pm)

Round #1 Recap Round length: 0:27 / Team Blue Scored

AjxAEVG Got 1 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 156.1 ft.
cuttablefire Got 0 kills Took 0 bounces Fired 102 shots Reloads 1 Chops 1 Swabs 0 Ran 322.7 ft.

Round #1 Event log

cuttablefire Chopped a ball @ 26.84
cuttablefire Was eliminated @ 26.98
AjxAEVG Got a kill @ 26.98
cuttablefire Reloaded @ 27.05
Round Ended @ 27.41

Round #2 Recap Round length: 0:05 / Round Draw!

AjxAEVG Got 1 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 105.8 ft.
cuttablefire Got 1 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 99.1 ft.

Round #2 Event log

AjxAEVG Was eliminated @ 4.76
cuttablefire Got a kill @ 4.76
AjxAEVG Got a kill @ 4.92
AjxAEVG Got the trade @ 4.92
cuttablefire Traded out @ 4.92
cuttablefire Was eliminated @ 4.92
Round Ended @ 5.19

Round #3 Recap Round length: 0:20 / Round Draw!

AjxAEVG Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 285.5 ft.
cuttablefire Got 1 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 88.1 ft.

Round #3 Event log

AjxAEVG Was eliminated @ 20.45
cuttablefire Got a kill @ 20.45
AjxAEVG Got a kill @ 20.65
AjxAEVG Got the trade @ 20.65
cuttablefire Was eliminated @ 20.65
cuttablefire Traded out @ 20.65
Round Ended @ 20.87

Round #4 Recap Round length: 0:05 / Team Red Scored

AjxAEVG Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 85.2 ft.
cuttablefire Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 121.7 ft.

Round #4 Event log

AjxAEVG Was eliminated @ 4.74
cuttablefire Got a kill @ 4.74
Round Ended @ 5.17

Round #5 Recap Round length: 0:13 / Team Blue Scored

AjxAEVG Got 1 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 105.4 ft.
cuttablefire Got 0 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 188.8 ft.

Round #5 Event log

AjxAEVG Got a kill @ 13.54
cuttablefire Was eliminated @ 13.54
AjxAEVG Hit a bonus ball @ 13.64
cuttablefire Got bonus balled @ 13.64
Round Ended @ 13.82

Round #6 Recap Round length: 0:12 / Team Blue Scored

AjxAEVG Got 1 kills Took 1 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 78.8 ft.
cuttablefire Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 201.2 ft.

Round #6 Event log

AjxAEVG Took a bounce @ 1.85
cuttablefire Bounced a player @ 1.85
AjxAEVG Got a kill @ 11.60
cuttablefire Was eliminated @ 11.60
Round Ended @ 12.03

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback