2D Paintball
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D5 - Rookie 3v3

ExtremelyLoud's Field by ExtremelyLoudandIncrediblyOnline
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 173 Hard 9 5 1.8 Un-ranked 2
#2 61 Bot - 4 1 1 1 N/A 0
#3 42 Bot - 1 3 4 0.7 N/A 0
#4 42 Bot - 3 3 4 0.7 N/A 0
#5 22 Bot - 2 2 1 2 N/A 0
#6 15 Bot - 5 1 2 0.5 N/A 0
#7 0 Anon-5024 0 2 0 Un-ranked 0
Campaign

2D Paintball Match Log #467933 (11-25-2020 @ 08:22pm)

Round #1 Recap Round length: 1:12 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 174 shots Reloads 0 Chops 1 Swabs 1 Ran 276.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 177.4 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 184.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 207.9 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 245 shots Reloads 1 Chops 2 Swabs 1 Ran 261.8 ft.
Hard Got 2 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 289.5 ft.

Round #1 Event log

Bot - 2 Got a kill @ 9.18
Bot - 3 Was eliminated @ 9.18
Bot - 2 Hit a bonus ball @ 9.35
Bot - 3 Got bonus balled @ 9.35
Bot - 3 Got a kill @ 9.56
Bot - 4 Was eliminated @ 9.56
Hard Was eliminated @ 19.11
Bot - 5 Got a kill @ 19.11
Bot - 5 Chopped a ball @ 19.48
Hard Took over bot @ 20.91
Bot - 1 Chopped a ball @ 22.63
Bot - 5 Swabbed @ 35.11
Bot - 1 Swabbed @ 37.38
Bot - 1 Was eliminated @ 55.71
Hard Got a kill @ 55.71
Hard Hit a bonus ball @ 55.79
Bot - 1 Got bonus balled @ 55.79
Bot - 5 Reloaded @ 58.15
Bot - 5 Chopped a ball @ 66.81
Bot - 5 Was eliminated @ 72.20
Hard Got a kill @ 72.20
Bot - 5 Got bonus balled @ 72.30
Hard Hit a bonus ball @ 72.30
Bot - 5 Got bonus balled @ 72.40
Hard Hit a bonus ball @ 72.40
Round Ended @ 72.45

Round #2 Recap Round length: 0:53 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 232 shots Reloads 1 Chops 0 Swabs 0 Ran 293.8 ft.
Bot - 2 Got 1 kills Took 1 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 165.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 166.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 91 shots Reloads 0 Chops 0 Swabs 0 Ran 258.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 161.9 ft.
Hard Got 2 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 0 Swabs 0 Ran 386.4 ft.

Round #2 Event log

Bot - 5 Was eliminated @ 8.71
Bot - 2 Got a kill @ 8.71
Bot - 5 Got bonus balled @ 8.84
Bot - 2 Hit a bonus ball @ 8.84
Bot - 5 Bounced a player @ 9.29
Bot - 2 Took a bounce @ 9.29
Hard Was eliminated @ 18.86
Bot - 3 Got a kill @ 18.86
Hard Got bonus balled @ 19.00
Bot - 3 Hit a bonus ball @ 19.00
Hard Got a kill @ 19.23
Bot - 3 Was eliminated @ 19.23
Bot - 3 Traded out @ 19.23
Hard Got the trade @ 19.23
Hard Took over bot @ 20.99
Hard Was eliminated @ 34.44
Bot - 1 Got a kill @ 34.44
Hard Got bonus balled @ 34.57
Bot - 1 Hit a bonus ball @ 34.57
Hard Took over bot @ 36.45
Bot - 1 Reloaded @ 40.70
Bot - 1 Was eliminated @ 52.76
Hard Got a kill @ 52.76
Bot - 1 Got a kill @ 53.11
Hard Was eliminated @ 53.11
Bot - 1 Got the trade @ 53.11
Hard Traded out @ 53.11
Round Ended @ 53.17

Round #3 Recap Round length: 0:19 / Team Red Scored

Bot - 5 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 135.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 144.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 145.4 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 0 Swabs 0 Ran 203.2 ft.
Hard Got 2 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 1 Swabs 0 Ran 240.3 ft.
Anon-5024 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 22.7 ft.

Round #3 Event log

Hard Chopped a ball @ 1.94
Bot - 1 Got a kill @ 3.26
Bot - 2 Was eliminated @ 3.26
Bot - 1 Was eliminated @ 5.59
Bot - 4 Got a kill @ 5.59
Bot - 1 Got bonus balled @ 5.76
Bot - 4 Hit a bonus ball @ 5.76
Bot - 3 Was eliminated @ 6.21
Hard Got a kill @ 6.21
Bot - 3 Got bonus balled @ 6.57
Hard Hit a bonus ball @ 6.57
Hard Got a kill @ 18.77
Anon-5024 Was eliminated @ 18.77
Round Ended @ 19.19

Round #4 Recap Round length: 0:14 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 132.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 128.5 ft.
Bot - 3 Got 1 kills Took 1 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 198.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 227.1 ft.
Hard Got 3 kills Took 0 bounces Fired 101 shots Reloads 0 Chops 0 Swabs 0 Ran 189.7 ft.
Anon-5024 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 1 ft.

Round #4 Event log

Bot - 1 Was eliminated @ 0.79
Hard Got a kill @ 0.79
Anon-5024 Was eliminated @ 1.65
Hard Got a kill @ 1.65
Anon-5024 Got bonus balled @ 1.83
Hard Hit a bonus ball @ 1.83
Bot - 3 Got a kill @ 6.15
Hard Was eliminated @ 6.15
Bot - 3 Hit a bonus ball @ 6.29
Hard Got bonus balled @ 6.29
Hard Took over bot @ 8.35
Bot - 3 Took a bounce @ 13.60
Hard Bounced a player @ 13.60
Bot - 3 Was eliminated @ 13.92
Hard Got a kill @ 13.92
Hard Hit a bonus ball @ 14.05
Bot - 3 Got bonus balled @ 14.05
Round Ended @ 14.21

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback