2D Paintball
Loading _
To play 2DPaintball, open this website on a compatible desktop web browser with a mouse & keyboard.

has started!

You are registered for this tournament.
Click to Join the Tournament Field
View brackets on the tournament page.

Ranked Matchmaking is started!

You are in a ranked match event!
Join back now in the matchmaking field!

1v1 - King of the Hill

Ultimate Madness IV by tremis
3 - 2
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 123 Toozie 5 4 1.2 Un-ranked 3
#2 91 SYG 4 5 0.8 Un-ranked 15
Campaign

2D Paintball Match Log #470690 (12-03-2020 @ 04:23pm)

Round #1 Recap Round length: 0:05 / Team Blue Scored

Toozie Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 108.2 ft.
SYG Got 1 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 109.8 ft.

Round #1 Event log

Toozie Was eliminated @ 4.84
SYG Got a kill @ 4.84
Toozie Got bonus balled @ 5.03
SYG Hit a bonus ball @ 5.03
Round Ended @ 5.16

Round #2 Recap Round length: 0:12 / Round Draw!

Toozie Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 158.6 ft.
SYG Got 1 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 85.2 ft.

Round #2 Event log

Toozie Was eliminated @ 11.81
SYG Got a kill @ 11.81
Toozie Got a kill @ 11.95
SYG Was eliminated @ 11.95
Toozie Got the trade @ 11.95
SYG Traded out @ 11.95
Toozie Hit a bonus ball @ 12.13
SYG Got bonus balled @ 12.13
Toozie Hit a bonus ball @ 12.22
SYG Got bonus balled @ 12.22
Round Ended @ 12.23

Round #3 Recap Round length: 0:11 / Team Red Scored

Toozie Got 1 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 185.2 ft.
SYG Got 0 kills Took 0 bounces Fired 98 shots Reloads 0 Chops 0 Swabs 0 Ran 143.9 ft.

Round #3 Event log

Toozie Got a kill @ 10.67
SYG Was eliminated @ 10.67
Round Ended @ 11.10

Round #4 Recap Round length: 0:01 / Round Draw!

Toozie Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 81.6 ft.
SYG Got 1 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 19.5 ft.

Round #4 Event log

Toozie Was eliminated @ 0.86
SYG Got a kill @ 0.86
Toozie Got a kill @ 0.92
SYG Was eliminated @ 0.92
Toozie Got the trade @ 0.92
SYG Traded out @ 0.92
Round Ended @ 1.29

Round #5 Recap Round length: 0:06 / Team Blue Scored

Toozie Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 114.7 ft.
SYG Got 1 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 1 Swabs 0 Ran 129.7 ft.

Round #5 Event log

SYG Chopped a ball @ 1.10
Toozie Was eliminated @ 5.65
SYG Got a kill @ 5.65
Round Ended @ 6.07

Round #6 Recap Round length: 0:04 / Team Red Scored

Toozie Got 1 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 1 Swabs 0 Ran 83.8 ft.
SYG Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 62.6 ft.

Round #6 Event log

Toozie Got a kill @ 4.32
SYG Was eliminated @ 4.32
Toozie Hit a bonus ball @ 4.44
SYG Got bonus balled @ 4.44
Toozie Chopped a ball @ 4.53
Round Ended @ 4.61

Round #7 Recap Round length: 0:07 / Team Red Scored

Toozie Got 1 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 1 Swabs 0 Ran 192.8 ft.
SYG Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 59.6 ft.

Round #7 Event log

Toozie Chopped a ball @ 1.23
Toozie Got a kill @ 6.96
SYG Was eliminated @ 6.96
Round Ended @ 7.39

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback