2D Paintball
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D5 - Rookie 3v3

ExtremelyLoud's Field by ExtremelyLoudandIncrediblyOnline
1 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 179 SpeedsoftLuke 7 3 2.3 Un-ranked 6
#2 87 Hazey 4 4 1 Un-ranked 9
#3 83 Bot - 2 2 1 2 N/A 0
#4 54 Bot - 3 2 1 2 N/A 0
#5 15 Fadek 2 7 0.2 Un-ranked 4
#6 0 LILE 0 1 0 Un-ranked 29
#7 0 Bot - 1 0 0 0 N/A 0
Campaign

2D Paintball Match Log #471469 (12-06-2020 @ 04:35pm)

Round #1 Recap Round length: 0:22 / Team Red Scored

LILE Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 129.8 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 134.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 1 Swabs 1 Ran 172.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
SpeedsoftLuke Got 2 kills Took 0 bounces Fired 118 shots Reloads 0 Chops 1 Swabs 0 Ran 141.3 ft.
Hazey Got 3 kills Took 0 bounces Fired 95 shots Reloads 0 Chops 0 Swabs 0 Ran 198 ft.
Fadek Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 86.2 ft.

Round #1 Event log

Fadek Was eliminated @ 2.32
SpeedsoftLuke Got a kill @ 2.32
Bot - 2 Chopped a ball @ 2.55
Fadek Took over bot @ 3.92
Hazey Got a kill @ 10.00
LILE Was eliminated @ 10.00
SpeedsoftLuke Got a kill @ 10.11
Fadek Was eliminated @ 10.11
Hazey Hit a bonus ball @ 10.15
LILE Got bonus balled @ 10.15
LILE Got bonus balled @ 10.25
Hazey Hit a bonus ball @ 10.25
SpeedsoftLuke Hit a bonus ball @ 10.26
Fadek Got bonus balled @ 10.26
Bot - 2 Swabbed @ 10.74
Bot - 3 Took over bot @ 12.77
SpeedsoftLuke Chopped a ball @ 12.86
Hazey Got a kill @ 19.56
SpeedsoftLuke Was eliminated @ 19.56
SpeedsoftLuke Took over bot @ 21.25
SpeedsoftLuke Was eliminated @ 22.07
Hazey Got a kill @ 22.07
Hazey Hit a bonus ball @ 22.17
SpeedsoftLuke Got bonus balled @ 22.17
Round Ended @ 22.34

Round #2 Recap Round length: 0:19 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 126.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 1 Swabs 0 Ran 189.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 138.5 ft.
SpeedsoftLuke Got 2 kills Took 0 bounces Fired 84 shots Reloads 0 Chops 1 Swabs 0 Ran 149.3 ft.
Hazey Got 1 kills Took 0 bounces Fired 87 shots Reloads 0 Chops 0 Swabs 0 Ran 301.2 ft.
Fadek Got 1 kills Took 2 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 157.4 ft.

Round #2 Event log

Fadek Was eliminated @ 1.01
SpeedsoftLuke Got a kill @ 1.01
Fadek Got bonus balled @ 1.06
SpeedsoftLuke Hit a bonus ball @ 1.06
Fadek Took over bot @ 2.35
Bot - 2 Chopped a ball @ 10.02
Hazey Got a kill @ 12.47
SpeedsoftLuke Was eliminated @ 12.47
SpeedsoftLuke Got bonus balled @ 12.68
Hazey Hit a bonus ball @ 12.68
Bot - 2 Got a kill @ 13.35
Fadek Was eliminated @ 13.35
Bot - 2 Hit a bonus ball @ 13.48
Fadek Got bonus balled @ 13.48
Bot - 2 Was eliminated @ 13.54
Fadek Got a kill @ 13.54
Bot - 2 Traded out @ 13.54
Fadek Got the trade @ 13.54
Bot - 2 Got bonus balled @ 13.64
Fadek Hit a bonus ball @ 13.64
SpeedsoftLuke Took over bot @ 14.75
SpeedsoftLuke Got a kill @ 18.63
Hazey Was eliminated @ 18.63
SpeedsoftLuke Chopped a ball @ 18.75
Round Ended @ 19.05

Round #3 Recap Round length: 0:17 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 113.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 178.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 182.5 ft.
SpeedsoftLuke Got 2 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 171.5 ft.
Hazey Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 155.1 ft.
Fadek Got 0 kills Took 3 bounces Fired 96 shots Reloads 0 Chops 0 Swabs 0 Ran 60.3 ft.

Round #3 Event log

SpeedsoftLuke Got a kill @ 1.48
Fadek Was eliminated @ 1.48
Fadek Took over bot @ 2.99
Bot - 3 Got a kill @ 4.29
Hazey Was eliminated @ 4.29
SpeedsoftLuke Bounced a player @ 17.48
Fadek Took a bounce @ 17.48
SpeedsoftLuke Got a kill @ 17.61
Fadek Was eliminated @ 17.61
SpeedsoftLuke Hit a bonus ball @ 17.91
Fadek Got bonus balled @ 17.91
Round Ended @ 17.99

Round #4 Recap Round length: 0:21 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 162.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 82 shots Reloads 0 Chops 0 Swabs 0 Ran 165.9 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 168.6 ft.
SpeedsoftLuke Got 1 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 1 Ran 130.5 ft.
Hazey Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 181.3 ft.
Fadek Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 73.9 ft.

Round #4 Event log

Hazey Was eliminated @ 1.12
SpeedsoftLuke Got a kill @ 1.12
Hazey Took over bot @ 2.89
Fadek Was eliminated @ 4.29
Bot - 3 Got a kill @ 4.29
Bot - 3 Was eliminated @ 4.34
Fadek Got a kill @ 4.35
Fadek Got the trade @ 4.35
Bot - 3 Traded out @ 4.35
Bot - 3 Hit a bonus ball @ 4.43
Fadek Got bonus balled @ 4.43
SpeedsoftLuke Swabbed @ 4.66
Hazey Was eliminated @ 20.86
Bot - 2 Got a kill @ 20.86
Hazey Got bonus balled @ 21.01
Bot - 2 Hit a bonus ball @ 21.01
Hazey Got bonus balled @ 21.13
Bot - 2 Hit a bonus ball @ 21.13
Round Ended @ 21.16

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback