2D Paintball
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D5 - Rookie 3v3

Vacationland Open by jowalik
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 115 Bot - 2 4 0 4 N/A 0
#2 81 Ludovicus 3 1 3 Un-ranked 15
#3 71 Bot - 4 2 1 2 N/A 0
#4 15 Bot - 3 1 3 0.3 N/A 0
#5 10 Bot - 1 1 3 0.3 N/A 0
#6 0 Bot - 5 0 3 0 N/A 0
Campaign

2D Paintball Match Log #475461 (12-25-2020 @ 11:07pm)

Round #1 Recap Round length: 0:24 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 174.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 95 shots Reloads 0 Chops 0 Swabs 0 Ran 204.9 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 94 shots Reloads 0 Chops 0 Swabs 0 Ran 210.2 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 1 Swabs 0 Ran 155.4 ft.
Ludovicus Got 1 kills Took 0 bounces Fired 92 shots Reloads 0 Chops 0 Swabs 0 Ran 216.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 1 Swabs 1 Ran 159.4 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 3.03
Bot - 4 Got a kill @ 3.03
Bot - 1 Got bonus balled @ 3.14
Bot - 4 Hit a bonus ball @ 3.14
Bot - 4 Was eliminated @ 3.41
Bot - 1 Got a kill @ 3.41
Bot - 1 Got the trade @ 3.41
Bot - 4 Traded out @ 3.41
Bot - 4 Chopped a ball @ 3.64
Bot - 5 Chopped a ball @ 5.29
Bot - 5 Swabbed @ 10.75
Ludovicus Got a kill @ 13.62
Bot - 5 Was eliminated @ 13.62
Bot - 3 Got a kill @ 18.62
Ludovicus Was eliminated @ 18.62
Bot - 2 Got a kill @ 23.71
Bot - 3 Was eliminated @ 23.71
Round Ended @ 24.14

Round #2 Recap Round length: 0:06 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 142.5 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 151.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 1 Swabs 0 Ran 161 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 150.1 ft.
Ludovicus Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 140.2 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 167.8 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 1.52
Bot - 2 Got a kill @ 1.52
Bot - 4 Got a kill @ 3.45
Bot - 5 Was eliminated @ 3.45
Bot - 3 Was eliminated @ 6.54
Bot - 2 Got a kill @ 6.54
Bot - 3 Chopped a ball @ 6.57
Round Ended @ 6.97

Round #3 Recap Round length: 0:20 / Team Red Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 172.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 90 shots Reloads 0 Chops 1 Swabs 0 Ran 187.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 78 shots Reloads 0 Chops 0 Swabs 0 Ran 199.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 85 shots Reloads 0 Chops 0 Swabs 0 Ran 201.8 ft.
Ludovicus Got 2 kills Took 0 bounces Fired 94 shots Reloads 0 Chops 0 Swabs 0 Ran 140.2 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 1 Swabs 0 Ran 122.1 ft.

Round #3 Event log

Bot - 5 Chopped a ball @ 1.41
Bot - 2 Got a kill @ 1.80
Bot - 5 Was eliminated @ 1.80
Ludovicus Bounced a player @ 5.35
Bot - 1 Took a bounce @ 5.35
Bot - 1 Was eliminated @ 11.36
Ludovicus Got a kill @ 11.36
Bot - 2 Chopped a ball @ 18.65
Bot - 3 Was eliminated @ 19.74
Ludovicus Got a kill @ 19.74
Bot - 3 Got bonus balled @ 19.95
Ludovicus Hit a bonus ball @ 19.95
Round Ended @ 20.06

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback