2D Paintball
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1v1 - King of the Hill

Short Field Fun by maue
3 - 2
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 109 MercyKid 4 3 1.3 Un-ranked 11
#2 75 LILE 3 4 0.7 Un-ranked 29
Campaign

2D Paintball Match Log #478883 (01-15-2021 @ 12:00pm)

Round #1 Recap Round length: 0:02 / Round Draw!

MercyKid Got 1 kills Took 1 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 81.7 ft.
LILE Got 1 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 48 ft.

Round #1 Event log

LILE Bounced a player @ 2.17
MercyKid Took a bounce @ 2.17
MercyKid Was eliminated @ 2.27
LILE Got a kill @ 2.27
MercyKid Got a kill @ 2.29
MercyKid Got the trade @ 2.29
LILE Traded out @ 2.29
LILE Was eliminated @ 2.29
Round Ended @ 2.70

Round #2 Recap Round length: 0:03 / Team Blue Scored

MercyKid Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 130.6 ft.
LILE Got 1 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 62.9 ft.

Round #2 Event log

MercyKid Was eliminated @ 3.37
LILE Got a kill @ 3.37
Round Ended @ 3.79

Round #3 Recap Round length: 0:42 / Team Red Scored

MercyKid Got 1 kills Took 0 bounces Fired 119 shots Reloads 0 Chops 1 Swabs 0 Ran 286.7 ft.
LILE Got 0 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 0 Swabs 0 Ran 317.3 ft.

Round #3 Event log

MercyKid Chopped a ball @ 0.89
MercyKid Got a kill @ 41.88
LILE Was eliminated @ 41.88
MercyKid Hit a bonus ball @ 42.03
LILE Got bonus balled @ 42.03
MercyKid Hit a bonus ball @ 42.12
LILE Got bonus balled @ 42.12
Round Ended @ 42.17

Round #4 Recap Round length: 0:03 / Team Blue Scored

MercyKid Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 101.8 ft.
LILE Got 1 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 49.3 ft.

Round #4 Event log

MercyKid Was eliminated @ 2.84
LILE Got a kill @ 2.84
Round Ended @ 3.27

Round #5 Recap Round length: 0:09 / Team Red Scored

MercyKid Got 1 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 35 ft.
LILE Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 143.6 ft.

Round #5 Event log

MercyKid Got a kill @ 9.36
LILE Was eliminated @ 9.36
MercyKid Hit a bonus ball @ 9.46
LILE Got bonus balled @ 9.46
Round Ended @ 9.62

Round #6 Recap Round length: 0:32 / Team Red Scored

MercyKid Got 1 kills Took 0 bounces Fired 92 shots Reloads 1 Chops 0 Swabs 2 Ran 251.2 ft.
LILE Got 0 kills Took 0 bounces Fired 87 shots Reloads 1 Chops 0 Swabs 2 Ran 264.5 ft.

Round #6 Event log

LILE Swabbed @ 16.03
LILE Reloaded @ 17.05
MercyKid Swabbed @ 23.17
MercyKid Swabbed @ 24.25
MercyKid Reloaded @ 26.42
LILE Swabbed @ 26.48
MercyKid Got a kill @ 32.64
LILE Was eliminated @ 32.64
MercyKid Hit a bonus ball @ 32.91
LILE Got bonus balled @ 32.91
Round Ended @ 32.99

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback