2D Paintball
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D5 - Rookie 3v3

3 Man Classic by Dietrich151
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 157 Asylum 6 2 3 Un-ranked 9
#2 78 animedylan 4 4 1 Un-ranked 2
#3 62 Bot - 1 4 2 2 N/A 0
#4 56 Bot - 3 2 2 1 N/A 0
#5 29 jkfji3ds 1 6 0.1 Un-ranked 11
#6 25 Bot - 2 0 1 0 N/A 0
Campaign

2D Paintball Match Log #480607 (01-22-2021 @ 02:50pm)

Round #1 Recap Round length: 0:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 130.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 131.4 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 138.4 ft.
animedylan Got 1 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 45.3 ft.
jkfji3ds Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 186.2 ft.
Asylum Got 2 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 102.2 ft.

Round #1 Event log

Bot - 2 Was eliminated @ 0.67
jkfji3ds Got a kill @ 0.67
animedylan Got a kill @ 1.12
jkfji3ds Was eliminated @ 1.12
Bot - 3 Was eliminated @ 1.12
Asylum Got a kill @ 1.12
animedylan Hit a bonus ball @ 1.22
jkfji3ds Got bonus balled @ 1.22
Bot - 3 Got bonus balled @ 1.32
Asylum Hit a bonus ball @ 1.32
animedylan Hit a bonus ball @ 1.35
jkfji3ds Got bonus balled @ 1.35
Bot - 3 Got a kill @ 1.50
animedylan Was eliminated @ 1.50
jkfji3ds Took over bot @ 3.35
Asylum Got a kill @ 10.50
jkfji3ds Was eliminated @ 10.50
Round Ended @ 10.93

Round #2 Recap Round length: 0:23 / Team Red Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 147.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 85 shots Reloads 0 Chops 0 Swabs 0 Ran 174.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 84 shots Reloads 0 Chops 1 Swabs 1 Ran 227.2 ft.
animedylan Got 2 kills Took 0 bounces Fired 76 shots Reloads 0 Chops 0 Swabs 1 Ran 158 ft.
jkfji3ds Got 0 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 179.3 ft.
Asylum Got 1 kills Took 0 bounces Fired 144 shots Reloads 0 Chops 0 Swabs 0 Ran 184.8 ft.

Round #2 Event log

Bot - 1 Took a bounce @ 1.45
Asylum Bounced a player @ 1.45
Asylum Got a kill @ 1.47
Bot - 1 Was eliminated @ 1.47
Bot - 3 Chopped a ball @ 5.52
animedylan Swabbed @ 8.89
Bot - 3 Swabbed @ 9.87
Bot - 3 Was eliminated @ 16.33
animedylan Got a kill @ 16.33
Bot - 3 Got bonus balled @ 16.41
animedylan Hit a bonus ball @ 16.41
Bot - 3 Got bonus balled @ 16.50
animedylan Hit a bonus ball @ 16.50
animedylan Got a kill @ 22.75
jkfji3ds Was eliminated @ 22.75
animedylan Hit a bonus ball @ 22.82
jkfji3ds Got bonus balled @ 22.82
Round Ended @ 23.01

Round #3 Recap Round length: 0:47 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 173 shots Reloads 0 Chops 0 Swabs 0 Ran 239.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 159 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 137 shots Reloads 0 Chops 1 Swabs 1 Ran 241.3 ft.
animedylan Got 1 kills Took 1 bounces Fired 115 shots Reloads 1 Chops 0 Swabs 0 Ran 180.3 ft.
jkfji3ds Got 0 kills Took 0 bounces Fired 106 shots Reloads 0 Chops 1 Swabs 0 Ran 366.9 ft.
Asylum Got 0 kills Took 0 bounces Fired 113 shots Reloads 0 Chops 2 Swabs 1 Ran 75.6 ft.

Round #3 Event log

Asylum Chopped a ball @ 6.89
Asylum Swabbed @ 8.64
Bot - 1 Got a kill @ 11.09
animedylan Was eliminated @ 11.09
jkfji3ds Chopped a ball @ 12.16
animedylan Took over bot @ 12.67
Asylum Chopped a ball @ 16.27
Asylum Was eliminated @ 18.34
Bot - 3 Got a kill @ 18.34
Bot - 3 Hit a bonus ball @ 18.43
Asylum Got bonus balled @ 18.43
animedylan Reloaded @ 21.78
Bot - 3 Chopped a ball @ 39.86
Bot - 3 Swabbed @ 46.28
animedylan Was eliminated @ 47.13
Bot - 1 Got a kill @ 47.13
Bot - 1 Hit a bonus ball @ 47.25
animedylan Got bonus balled @ 47.25
animedylan Got a kill @ 47.26
Bot - 1 Was eliminated @ 47.26
animedylan Got the trade @ 47.26
Bot - 1 Traded out @ 47.26
animedylan Got bonus bounced @ 47.38
Bot - 1 Hit a bonus bounce @ 47.38
Round Ended @ 47.41

Round #4 Recap Round length: 0:52 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 112 shots Reloads 0 Chops 0 Swabs 0 Ran 209.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 131.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 100 shots Reloads 0 Chops 0 Swabs 0 Ran 255.3 ft.
animedylan Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 102.1 ft.
jkfji3ds Got 0 kills Took 0 bounces Fired 120 shots Reloads 0 Chops 1 Swabs 1 Ran 333.8 ft.
Asylum Got 3 kills Took 0 bounces Fired 188 shots Reloads 0 Chops 1 Swabs 1 Ran 419.5 ft.

Round #4 Event log

Bot - 1 Got a kill @ 1.37
animedylan Was eliminated @ 1.37
Bot - 1 Got a kill @ 3.32
Asylum Was eliminated @ 3.32
Bot - 1 Hit a bonus ball @ 3.57
Asylum Got bonus balled @ 3.57
Asylum Took over bot @ 4.80
jkfji3ds Chopped a ball @ 11.85
Asylum Got a kill @ 14.81
jkfji3ds Was eliminated @ 14.81
Asylum Hit a bonus ball @ 14.95
jkfji3ds Got bonus balled @ 14.95
jkfji3ds Got bonus balled @ 15.01
Asylum Hit a bonus ball @ 15.01
jkfji3ds Took over bot @ 20.04
jkfji3ds Swabbed @ 21.98
Asylum Chopped a ball @ 30.96
jkfji3ds Was eliminated @ 33.63
Asylum Got a kill @ 33.63
jkfji3ds Got bonus balled @ 33.68
Asylum Hit a bonus ball @ 33.68
Asylum Swabbed @ 34.84
jkfji3ds Took over bot @ 35.89
jkfji3ds Was eliminated @ 51.93
Asylum Got a kill @ 51.93
Round Ended @ 52.36

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback