2D Paintball
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D5 - Rookie 3v3

MIPL by VoodooPaintball
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 108 federov 4 2 2 Un-ranked 24
#2 75 Anon-2429 0 0 0 Un-ranked 1
#3 50 Bot - 2 2 1 2 N/A 0
#4 27 Bot - 1 2 1 2 N/A 0
#5 15 taeMsouicileD 1 2 0.5 Un-ranked 31
#6 0 Bot - 3 0 0 0 N/A 0
#7 0 Anon-3650 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #485050 (02-11-2021 @ 10:31am)

Round #1 Recap Round length: 0:04 / Team Red Scored

Bot - 3 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 116.7 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 148.3 ft.
Anon-2429 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 108.1 ft.
federov Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 83.3 ft.
Anon-3650 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 3.21
Bot - 2 Got a kill @ 3.21
Bot - 1 Got a kill @ 3.78
Bot - 2 Was eliminated @ 3.78
Bot - 1 Got the trade @ 3.78
Bot - 2 Traded out @ 3.78
Bot - 2 Got a kill @ 4.17
Anon-3650 Was eliminated @ 4.17
Round Ended @ 4.60

Round #2 Recap Round length: 0:15 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 160.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 1 Swabs 0 Ran 207.5 ft.
Anon-2429 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 95.2 ft.
federov Got 2 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 333.1 ft.
Anon-3650 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 146.4 ft.

Round #2 Event log

federov Got a kill @ 6.87
Anon-3650 Was eliminated @ 6.87
Bot - 1 Got a kill @ 12.26
federov Was eliminated @ 12.26
Bot - 1 Hit a bonus ball @ 12.39
federov Got bonus balled @ 12.39
Bot - 1 Hit a bonus ball @ 12.52
federov Got bonus balled @ 12.52
Anon-3650 Took over bot @ 12.57
Bot - 2 Chopped a ball @ 13.22
federov Took over bot @ 14.01
federov Got a kill @ 14.99
Anon-3650 Was eliminated @ 14.99
Round Ended @ 15.42

Round #3 Recap Round length: 0:08 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Anon-3650 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.3 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 46.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 149.9 ft.
Anon-2429 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 65.2 ft.
federov Got 2 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 191.7 ft.
taeMsouicileD Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 67.6 ft.

Round #3 Event log

federov Got a kill @ 0.92
taeMsouicileD Was eliminated @ 0.92
taeMsouicileD Took over bot @ 2.92
Bot - 1 Took over bot @ 3.39
federov Was eliminated @ 7.56
taeMsouicileD Got a kill @ 7.56
federov Got a kill @ 7.64
taeMsouicileD Was eliminated @ 7.64
federov Got bonus balled @ 7.64
federov Got the trade @ 7.64
taeMsouicileD Hit a bonus ball @ 7.64
taeMsouicileD Traded out @ 7.64
federov Got bonus balled @ 7.72
taeMsouicileD Hit a bonus ball @ 7.72
Round Ended @ 8.06

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback