2D Paintball
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3v3 Team Deathmatch

Smart Parts Paintball World Championship 2006 by Player1
16 - 16
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 101 Bot - 2 9 7 1.2 N/A 0
#2 97 Bot - 1 6 6 1 N/A 0
#3 89 Bot - 5 5 5 1 N/A 0
#4 79 trevin 7 9 0.7 Un-ranked 4
#5 73 Bot - 3 5 5 1 N/A 0
#6 25 Bot - 4 0 0 0 N/A 0
Campaign

2D Paintball Match Log #498437 (04-19-2021 @ 12:11pm)

Round #1 Recap Round length: 3:10 / Round Draw!

Bot - 1 Got 0 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 88.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 56.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 14.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 600 shots Reloads 3 Chops 5 Swabs 4 Ran 1063.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 107 shots Reloads 0 Chops 1 Swabs 0 Ran 93.2 ft.
trevin Got 0 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 107.9 ft.

Round #1 Event log

Bot - 4 Chopped a ball @ 15.18
Bot - 4 Swabbed @ 18.64
Bot - 4 Reloaded @ 26.46
Bot - 4 Chopped a ball @ 32.84
Bot - 4 Chopped a ball @ 35.15
Bot - 4 Swabbed @ 39.95
Bot - 4 Reloaded @ 47.70
Bot - 4 Chopped a ball @ 52.83
Bot - 4 Swabbed @ 56.25
Bot - 4 Reloaded @ 67.51
Bot - 4 Chopped a ball @ 73.40
Bot - 4 Swabbed @ 76.87
Bot - 2 Got a kill @ 183.35
Bot - 5 Chopped a ball @ 189.44
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback