2D Paintball
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D5 - Rookie 3v3

Lit by Faggens_Brodo
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 143 Bot - 2 5 0 5 N/A 0
#2 81 Bot - 1 2 1 2 N/A 0
#3 75 Bot - 3 2 1 2 N/A 0
#4 21 Bot - 4 2 3 0.6 N/A 0
#5 0 denaja57 0 3 0 Un-ranked 1
#6 0 Katachi 0 3 0 Un-ranked 1
Campaign

2D Paintball Match Log #502474 (05-06-2021 @ 05:29am)

Round #1 Recap Round length: 0:45 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 116 shots Reloads 0 Chops 0 Swabs 0 Ran 257.4 ft.
Bot - 2 Got 3 kills Took 0 bounces Fired 111 shots Reloads 0 Chops 0 Swabs 0 Ran 221.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 137.2 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 107 shots Reloads 0 Chops 0 Swabs 0 Ran 192.1 ft.
denaja57 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 66.2 ft.
Katachi Got 0 kills Took 1 bounces Fired 88 shots Reloads 0 Chops 0 Swabs 0 Ran 474 ft.

Round #1 Event log

Bot - 3 Was eliminated @ 1.89
Bot - 4 Got a kill @ 1.89
Bot - 3 Got bonus balled @ 2.03
Bot - 4 Hit a bonus ball @ 2.03
Bot - 2 Got a kill @ 6.10
denaja57 Was eliminated @ 6.10
Bot - 2 Hit a bonus ball @ 6.25
denaja57 Got bonus balled @ 6.25
Katachi Took a bounce @ 21.45
Bot - 2 Bounced a player @ 21.45
Bot - 2 Got a kill @ 25.92
Bot - 4 Was eliminated @ 25.92
Bot - 2 Got a kill @ 44.96
Katachi Was eliminated @ 44.96
Katachi Got bonus balled @ 45.09
Bot - 2 Hit a bonus ball @ 45.09
Round Ended @ 45.24

Round #2 Recap Round length: 0:13 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 170.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 157.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 155.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 148.1 ft.
denaja57 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 90.3 ft.
Katachi Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 73.1 ft.

Round #2 Event log

Bot - 1 Got a kill @ 7.74
denaja57 Was eliminated @ 7.74
Bot - 1 Hit a bonus ball @ 7.90
denaja57 Got bonus balled @ 7.90
Bot - 2 Got a kill @ 10.30
Bot - 4 Was eliminated @ 10.30
Bot - 2 Hit a bonus ball @ 10.40
Bot - 4 Got bonus balled @ 10.40
Katachi Was eliminated @ 12.80
Bot - 1 Got a kill @ 12.80
Round Ended @ 13.23

Round #3 Recap Round length: 0:37 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 130 shots Reloads 0 Chops 0 Swabs 0 Ran 245.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 139 shots Reloads 0 Chops 0 Swabs 0 Ran 220.1 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 118 shots Reloads 0 Chops 0 Swabs 0 Ran 245 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 143 shots Reloads 0 Chops 1 Swabs 1 Ran 241.6 ft.
denaja57 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 211.3 ft.
Katachi Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 46.8 ft.

Round #3 Event log

Bot - 3 Got a kill @ 1.89
Katachi Was eliminated @ 1.89
Bot - 4 Chopped a ball @ 18.78
Bot - 4 Swabbed @ 25.26
Bot - 2 Got a kill @ 29.36
denaja57 Was eliminated @ 29.36
Bot - 1 Was eliminated @ 35.99
Bot - 4 Got a kill @ 35.99
Bot - 3 Got a kill @ 37.28
Bot - 4 Was eliminated @ 37.28
Round Ended @ 37.70

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback