2D Paintball
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Place Score Player Kills Deaths K/D Ratio Rank Level
#1 99 Ollielang35 5 4 1.2 Un-ranked 36
#2 95 Bot - 2 4 1 4 N/A 0
#3 87 Bot - 4 1 0 1 N/A 0
#4 56 Bot - 3 2 3 0.6 N/A 0
#5 53 Bot - 5 2 3 0.6 N/A 0
#6 19 Bot - 1 1 4 0.2 N/A 0
Tournament

2D Paintball Match Log #504443 (05-13-2021 @ 08:00am)

Round #1 Recap Round length: 0:01 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 139.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 117.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 134.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 139.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 132.8 ft.
Ollielang35 Got 2 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 34.7 ft.

Round #1 Event log

Bot - 3 Was eliminated @ 0.86
Ollielang35 Got a kill @ 0.86
Bot - 5 Was eliminated @ 0.95
Ollielang35 Got a kill @ 0.95
Bot - 5 Got bonus balled @ 1.01
Ollielang35 Hit a bonus ball @ 1.01
Bot - 1 Was eliminated @ 1.33
Bot - 2 Got a kill @ 1.33
Bot - 1 Got bonus balled @ 1.36
Bot - 2 Hit a bonus ball @ 1.36
Bot - 1 Got bonus balled @ 1.46
Bot - 2 Hit a bonus ball @ 1.46
Round Ended @ 1.53

Round #2 Recap Round length: 0:25 / Team Blue Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 147.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 130 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 147 shots Reloads 0 Chops 0 Swabs 0 Ran 212.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 1 Swabs 1 Ran 128.8 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 157 shots Reloads 0 Chops 1 Swabs 1 Ran 172.7 ft.
Ollielang35 Got 0 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 1 Swabs 0 Ran 132.1 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 1.66
Bot - 2 Got a kill @ 1.66
Bot - 1 Got bonus balled @ 1.75
Bot - 2 Hit a bonus ball @ 1.75
Bot - 2 Was eliminated @ 2.73
Bot - 5 Got a kill @ 2.73
Bot - 2 Got bonus balled @ 3.01
Bot - 5 Hit a bonus ball @ 3.01
Bot - 4 Chopped a ball @ 4.22
Ollielang35 Was eliminated @ 5.14
Bot - 5 Got a kill @ 5.14
Bot - 5 Hit a bonus ball @ 5.23
Ollielang35 Got bonus balled @ 5.23
Bot - 5 Hit a bonus ball @ 5.32
Ollielang35 Got bonus balled @ 5.32
Bot - 4 Swabbed @ 6.43
Ollielang35 Took over bot @ 7.20
Bot - 5 Chopped a ball @ 20.16
Bot - 5 Swabbed @ 23.22
Ollielang35 Chopped a ball @ 23.97
Bot - 3 Got a kill @ 24.78
Ollielang35 Was eliminated @ 24.78
Bot - 3 Hit a bonus ball @ 24.86
Ollielang35 Got bonus balled @ 24.86
Round Ended @ 25.04

Round #3 Recap Round length: 0:09 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 140.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 157.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 145.4 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 158 ft.
Bot - 5 Got 0 kills Took 1 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 128.9 ft.
Ollielang35 Got 1 kills Took 1 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 212.6 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 1.36
Bot - 4 Got a kill @ 1.36
Bot - 1 Got bonus balled @ 1.40
Bot - 2 Hit a bonus ball @ 1.40
Bot - 2 Got a kill @ 1.45
Bot - 3 Was eliminated @ 1.45
Bot - 1 Got bonus balled @ 1.51
Bot - 4 Hit a bonus ball @ 1.51
Bot - 4 Hit a bonus ball @ 1.73
Bot - 3 Got bonus balled @ 1.73
Bot - 1 Bounced a player @ 2.13
Ollielang35 Took a bounce @ 2.13
Bot - 5 Was eliminated @ 8.73
Ollielang35 Got a kill @ 8.73
Bot - 2 Hit a bonus bounce @ 8.88
Bot - 5 Got bonus bounced @ 8.88
Round Ended @ 9.16

Round #4 Recap Round length: 0:14 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 112 shots Reloads 0 Chops 0 Swabs 0 Ran 145.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 163.8 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 150.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 106 shots Reloads 0 Chops 0 Swabs 0 Ran 171.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 126.6 ft.
Ollielang35 Got 2 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 202.2 ft.

Round #4 Event log

Bot - 5 Was eliminated @ 3.26
Bot - 2 Got a kill @ 3.26
Bot - 5 Got bonus balled @ 3.64
Bot - 2 Hit a bonus ball @ 3.64
Ollielang35 Got a kill @ 6.30
Bot - 3 Was eliminated @ 6.30
Ollielang35 Hit a bonus ball @ 6.31
Bot - 3 Got bonus balled @ 6.31
Ollielang35 Was eliminated @ 6.36
Bot - 3 Got a kill @ 6.36
Ollielang35 Traded out @ 6.36
Bot - 3 Got the trade @ 6.36
Ollielang35 Got bonus balled @ 6.63
Bot - 1 Hit a bonus ball @ 6.63
Bot - 1 Hit a bonus ball @ 6.70
Ollielang35 Got bonus balled @ 6.70
Ollielang35 Took over bot @ 8.29
Bot - 1 Was eliminated @ 14.00
Ollielang35 Got a kill @ 14.00
Ollielang35 Was eliminated @ 14.10
Bot - 1 Got a kill @ 14.10
Ollielang35 Traded out @ 14.10
Bot - 1 Got the trade @ 14.10
Ollielang35 Hit a bonus ball @ 14.12
Bot - 1 Got bonus balled @ 14.12
Ollielang35 Got bonus balled @ 14.19
Bot - 1 Hit a bonus ball @ 14.19
Ollielang35 Got bonus balled @ 14.27
Bot - 1 Hit a bonus ball @ 14.27
Round Ended @ 14.29

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback