2D Paintball
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Place Score Player Kills Deaths K/D Ratio Rank Level
#1 143 Eman22 7 2 3.5 Un-ranked 187
#2 71 Bot - 2 2 0 2 N/A 0
#3 50 Bot - 4 0 0 0 N/A 0
#4 16 Bot - 1 1 3 0.3 N/A 0
#5 15 Bot - 5 1 3 0.3 N/A 0
#6 0 Bot - 3 0 3 0 N/A 0
Tournament

2D Paintball Match Log #508251 (05-31-2021 @ 08:02am)

Round #1 Recap Round length: 0:40 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 152.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 138 shots Reloads 0 Chops 1 Swabs 1 Ran 201.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 124.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 160.3 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 240 shots Reloads 1 Chops 0 Swabs 0 Ran 276.5 ft.
Eman22 Got 3 kills Took 0 bounces Fired 198 shots Reloads 1 Chops 0 Swabs 0 Ran 311 ft.

Round #1 Event log

Eman22 Got a kill @ 0.60
Bot - 3 Was eliminated @ 0.60
Bot - 1 Got a kill @ 10.10
Eman22 Was eliminated @ 10.10
Eman22 Got bonus balled @ 10.34
Bot - 1 Hit a bonus ball @ 10.34
Eman22 Got a kill @ 10.42
Bot - 1 Was eliminated @ 10.42
Bot - 1 Traded out @ 10.42
Eman22 Got the trade @ 10.42
Eman22 Took over bot @ 11.10
Bot - 2 Chopped a ball @ 19.71
Bot - 2 Swabbed @ 23.40
Bot - 5 Got a kill @ 25.21
Eman22 Was eliminated @ 25.21
Eman22 Took over bot @ 26.29
Eman22 Reloaded @ 29.44
Bot - 5 Reloaded @ 30.26
Bot - 5 Was eliminated @ 40.08
Eman22 Got a kill @ 40.08
Round Ended @ 40.51

Round #2 Recap Round length: 0:03 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 123.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 133.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 116.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 129.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 126 ft.
Eman22 Got 3 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 29.7 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 0.57
Eman22 Got a kill @ 0.57
Bot - 5 Was eliminated @ 0.71
Eman22 Got a kill @ 0.71
Bot - 3 Was eliminated @ 2.79
Eman22 Got a kill @ 2.79
Bot - 3 Got bonus balled @ 2.89
Eman22 Hit a bonus ball @ 2.89
Bot - 3 Got bonus balled @ 2.91
Eman22 Hit a bonus ball @ 2.91
Round Ended @ 3.01

Round #3 Recap Round length: 0:05 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 150.4 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 164.2 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 144.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 151 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 124.9 ft.
Eman22 Got 1 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 45.1 ft.

Round #3 Event log

Bot - 5 Was eliminated @ 0.65
Eman22 Got a kill @ 0.65
Bot - 2 Got a kill @ 1.36
Bot - 3 Was eliminated @ 1.36
Bot - 2 Hit a bonus bounce @ 1.49
Bot - 3 Got bonus bounced @ 1.49
Bot - 2 Hit a bonus ball @ 1.71
Bot - 3 Got bonus balled @ 1.71
Bot - 1 Was eliminated @ 4.93
Bot - 2 Got a kill @ 4.93
Round Ended @ 5.36

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback