2D Paintball
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D5 - Rookie 3v3

Lit by Faggens_Brodo
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 116 boblong 4 2 2 Un-ranked 16
#2 61 Bot - 2 1 1 1 N/A 0
#3 37 Bot - 4 1 1 1 N/A 0
#4 32 Bot - 3 2 3 0.6 N/A 0
#5 20 Bot - 1 2 3 0.6 N/A 0
Campaign

2D Paintball Match Log #513873 (06-27-2021 @ 07:35pm)

Round #1 Recap Round length: 0:22 / Team Blue Scored

Bot - 1 Got 1 kills Took 1 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 181.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 145.7 ft.
boblong Got 1 kills Took 0 bounces Fired 74 shots Reloads 0 Chops 0 Swabs 0 Ran 157.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 211.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 175.7 ft.

Round #1 Event log

Bot - 3 Got a kill @ 5.27
boblong Was eliminated @ 5.27
boblong Got bonus balled @ 5.40
Bot - 3 Hit a bonus ball @ 5.40
Bot - 3 Hit a bonus ball @ 5.52
boblong Got bonus balled @ 5.52
Bot - 1 Took a bounce @ 6.49
Bot - 2 Bounced a player @ 6.49
Bot - 1 Got a kill @ 8.32
Bot - 2 Was eliminated @ 8.32
Bot - 2 Got a kill @ 8.57
Bot - 1 Was eliminated @ 8.57
Bot - 1 Traded out @ 8.57
Bot - 2 Got the trade @ 8.57
Bot - 2 Hit a bonus ball @ 8.66
Bot - 1 Got bonus balled @ 8.66
boblong Took over bot @ 10.13
boblong Got a kill @ 22.02
Bot - 3 Was eliminated @ 22.02
boblong Hit a bonus ball @ 22.11
Bot - 3 Got bonus balled @ 22.11
Round Ended @ 22.30

Round #2 Recap Round length: 0:08 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 161.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 135.3 ft.
boblong Got 2 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 128 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 1 Swabs 0 Ran 143.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 1 Swabs 0 Ran 168.7 ft.

Round #2 Event log

Bot - 3 Chopped a ball @ 2.53
boblong Got a kill @ 4.46
Bot - 3 Was eliminated @ 4.46
boblong Hit a bonus ball @ 4.61
Bot - 3 Got bonus balled @ 4.61
Bot - 4 Chopped a ball @ 7.89
Bot - 1 Was eliminated @ 8.41
boblong Got a kill @ 8.41
Bot - 1 Got bonus balled @ 8.51
boblong Hit a bonus ball @ 8.51
Round Ended @ 8.69

Round #3 Recap Round length: 0:03 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 162.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 120.4 ft.
boblong Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 1 Swabs 0 Ran 70.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 136.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 140.7 ft.

Round #3 Event log

boblong Chopped a ball @ 0.36
Bot - 3 Was eliminated @ 2.71
boblong Got a kill @ 2.71
Bot - 1 Got a kill @ 3.58
Bot - 4 Was eliminated @ 3.58
Bot - 1 Was eliminated @ 3.69
Bot - 4 Got a kill @ 3.69
Bot - 1 Traded out @ 3.69
Bot - 4 Got the trade @ 3.69
Bot - 1 Got bonus balled @ 3.80
Bot - 4 Hit a bonus ball @ 3.80
Bot - 1 Got bonus balled @ 3.94
Bot - 4 Hit a bonus ball @ 3.94
Round Ended @ 3.97

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback