2D Paintball
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D5 - Rookie 3v3

It's Finally Summer by Liam
3 - 2
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 135 SEKTape 6 4 1.5 Un-ranked 9
#2 115 Bot - 2 4 0 4 N/A 0
#3 106 Bot - 4 3 2 1.5 N/A 0
#4 80 Bot - 3 4 4 1 N/A 0
#5 50 Bot - 1 2 4 0.5 N/A 0
#6 0 Bot - 5 0 5 0 N/A 0
Campaign

2D Paintball Match Log #514503 (07-01-2021 @ 03:34pm)

Round #1 Recap Round length: 0:12 / Team Red Scored

Bot - 1 Got 0 kills Took 2 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 147.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 143.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 148.1 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 170.3 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 152.8 ft.
SEKTape Got 2 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 162.7 ft.

Round #1 Event log

Bot - 1 Took a bounce @ 4.06
SEKTape Bounced a player @ 4.06
Bot - 1 Took a bounce @ 4.43
SEKTape Bounced a player @ 4.43
Bot - 1 Was eliminated @ 5.12
SEKTape Got a kill @ 5.12
Bot - 1 Got bonus balled @ 5.29
SEKTape Hit a bonus ball @ 5.29
SEKTape Got a kill @ 10.82
Bot - 3 Was eliminated @ 10.82
Bot - 3 Got bonus balled @ 10.90
SEKTape Hit a bonus ball @ 10.90
Bot - 5 Was eliminated @ 11.87
Bot - 4 Got a kill @ 11.87
Bot - 4 Hit a bonus ball @ 12.13
Bot - 5 Got bonus balled @ 12.13
Round Ended @ 12.23

Round #2 Recap Round length: 0:11 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 154.2 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 161.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 144.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 150.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 137.3 ft.
SEKTape Got 2 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 217.4 ft.

Round #2 Event log

Bot - 5 Was eliminated @ 2.52
SEKTape Got a kill @ 2.52
Bot - 5 Got bonus balled @ 2.81
SEKTape Hit a bonus ball @ 2.81
Bot - 3 Was eliminated @ 5.75
SEKTape Got a kill @ 5.75
Bot - 1 Was eliminated @ 10.73
Bot - 2 Got a kill @ 10.73
Bot - 1 Got bonus balled @ 11.09
SEKTape Hit a bonus ball @ 11.09
Round Ended @ 11.14

Round #3 Recap Round length: 0:34 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 165.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 87 shots Reloads 0 Chops 0 Swabs 0 Ran 189.3 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 95 shots Reloads 0 Chops 1 Swabs 1 Ran 212.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 133.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 178 ft.
SEKTape Got 2 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 1 Swabs 1 Ran 230 ft.

Round #3 Event log

Bot - 4 Was eliminated @ 5.09
Bot - 3 Got a kill @ 5.09
Bot - 1 Got a kill @ 11.92
SEKTape Was eliminated @ 11.92
Bot - 1 Was eliminated @ 12.30
SEKTape Got a kill @ 12.30
SEKTape Got the trade @ 12.30
Bot - 1 Traded out @ 12.30
Bot - 5 Was eliminated @ 14.69
Bot - 2 Got a kill @ 14.69
Bot - 3 Chopped a ball @ 16.09
SEKTape Took over bot @ 20.96
Bot - 3 Swabbed @ 28.87
SEKTape Chopped a ball @ 30.56
SEKTape Swabbed @ 31.91
Bot - 3 Was eliminated @ 34.42
SEKTape Got a kill @ 34.42
SEKTape Was eliminated @ 34.77
Bot - 3 Got a kill @ 34.77
SEKTape Traded out @ 34.77
Bot - 3 Got the trade @ 34.77
Round Ended @ 34.85

Round #4 Recap Round length: 0:26 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 84 shots Reloads 0 Chops 0 Swabs 0 Ran 188.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 70 shots Reloads 0 Chops 0 Swabs 0 Ran 169.5 ft.
Bot - 3 Got 2 kills Took 1 bounces Fired 87 shots Reloads 0 Chops 0 Swabs 0 Ran 199.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 146.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 146.5 ft.
SEKTape Got 0 kills Took 1 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 174.7 ft.

Round #4 Event log

Bot - 2 Got a kill @ 3.43
Bot - 5 Was eliminated @ 3.43
Bot - 3 Took a bounce @ 7.33
SEKTape Bounced a player @ 7.33
Bot - 1 Got a kill @ 9.80
Bot - 4 Was eliminated @ 9.80
Bot - 3 Got a kill @ 13.11
SEKTape Was eliminated @ 13.11
SEKTape Took over bot @ 19.26
Bot - 3 Got a kill @ 25.92
SEKTape Was eliminated @ 25.92
Round Ended @ 26.34

Round #5 Recap Round length: 0:09 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 155.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 139.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 124.9 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 133.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 153.9 ft.
SEKTape Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 158.9 ft.

Round #5 Event log

Bot - 1 Was eliminated @ 6.29
Bot - 2 Got a kill @ 6.29
Bot - 3 Was eliminated @ 6.80
Bot - 4 Got a kill @ 6.80
Bot - 4 Got a kill @ 9.56
Bot - 5 Was eliminated @ 9.56
Round Ended @ 9.99

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback