2D Paintball
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1v1 - King of the Hill

Iceberg by pongwon
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 91 DMG 3 0 3 Un-ranked 53
#2 0 bigtiddies 0 3 0 D4 32
Campaign

2D Paintball Match Log #517092 (07-13-2021 @ 10:27pm)

Round #1 Recap Round length: 0:12 / Team Red Scored

bigtiddies Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 107 ft.
DMG Got 1 kills Took 0 bounces Fired 97 shots Reloads 0 Chops 1 Swabs 1 Ran 167.2 ft.

Round #1 Event log

DMG Chopped a ball @ 3.74
DMG Swabbed @ 5.09
bigtiddies Was eliminated @ 12.51
DMG Got a kill @ 12.51
bigtiddies Got bonus balled @ 12.65
DMG Hit a bonus ball @ 12.65
Round Ended @ 12.80

Round #2 Recap Round length: 0:13 / Team Red Scored

bigtiddies Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 1 Swabs 1 Ran 116.2 ft.
DMG Got 1 kills Took 0 bounces Fired 109 shots Reloads 0 Chops 0 Swabs 0 Ran 218.5 ft.

Round #2 Event log

bigtiddies Chopped a ball @ 0.44
bigtiddies Swabbed @ 2.21
bigtiddies Was eliminated @ 13.10
DMG Got a kill @ 13.10
Round Ended @ 13.53

Round #3 Recap Round length: 0:01 / Team Red Scored

bigtiddies Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 28.1 ft.
DMG Got 1 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 65 ft.

Round #3 Event log

bigtiddies Was eliminated @ 0.87
DMG Got a kill @ 0.87
Round Ended @ 1.29

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback