2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map #3 by Jer
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 138 QQHH3 4 0 4 Un-ranked 73
#2 137 samurai 5 2 2.5 Un-ranked 5
#3 25 Bot - 2 0 0 0 N/A 0
#4 15 Inept 1 3 0.3 Un-ranked 13
#5 13 pop2 1 4 0.2 Un-ranked 2
#6 0 Bot - 1 0 2 0 N/A 0
Campaign

2D Paintball Match Log #520536 (07-30-2021 @ 04:36pm)

Round #1 Recap Round length: 0:12 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 1 Swabs 0 Ran 171.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 152.2 ft.
pop2 Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 139 ft.
QQHH3 Got 2 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 144.4 ft.
samurai Got 1 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 182.4 ft.
Inept Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 91.2 ft.

Round #1 Event log

pop2 Was eliminated @ 6.56
samurai Got a kill @ 6.56
pop2 Got a kill @ 6.91
samurai Was eliminated @ 6.91
pop2 Got the trade @ 6.91
samurai Traded out @ 6.91
Bot - 1 Chopped a ball @ 8.27
samurai Took over bot @ 8.57
pop2 Took over bot @ 9.67
pop2 Was eliminated @ 10.47
QQHH3 Got a kill @ 10.47
Inept Was eliminated @ 11.79
QQHH3 Got a kill @ 11.79
QQHH3 Hit a bonus ball @ 11.89
Inept Got bonus balled @ 11.89
QQHH3 Hit a bonus ball @ 12.00
Inept Got bonus balled @ 12.00
Round Ended @ 12.05

Round #2 Recap Round length: 0:07 / Team Blue Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 128.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 146.6 ft.
pop2 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 87.9 ft.
QQHH3 Got 1 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 96.2 ft.
samurai Got 2 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 178.3 ft.
Inept Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 95.9 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 0.56
samurai Got a kill @ 0.56
pop2 Was eliminated @ 2.06
samurai Got a kill @ 2.06
pop2 Got bonus balled @ 2.11
samurai Hit a bonus ball @ 2.11
QQHH3 Got a kill @ 6.68
Inept Was eliminated @ 6.68
QQHH3 Hit a bonus ball @ 7.07
Inept Got bonus balled @ 7.07
Round Ended @ 7.10

Round #3 Recap Round length: 0:16 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 87 shots Reloads 0 Chops 0 Swabs 0 Ran 186.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 143.3 ft.
pop2 Got 0 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 70.8 ft.
QQHH3 Got 1 kills Took 1 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 97 ft.
samurai Got 2 kills Took 1 bounces Fired 103 shots Reloads 0 Chops 1 Swabs 0 Ran 256.6 ft.
Inept Got 1 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 121.6 ft.

Round #3 Event log

samurai Chopped a ball @ 1.52
samurai Was eliminated @ 5.72
Inept Got a kill @ 5.72
samurai Took over bot @ 7.74
pop2 Bounced a player @ 11.05
QQHH3 Took a bounce @ 11.05
pop2 Was eliminated @ 11.39
QQHH3 Got a kill @ 11.39
samurai Got a kill @ 12.95
Inept Was eliminated @ 12.95
samurai Took a bounce @ 13.18
Inept Bounced a player @ 13.18
Bot - 1 Was eliminated @ 15.95
samurai Got a kill @ 15.95
Round Ended @ 16.38

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback