2D Paintball
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Place Score Player Kills Deaths K/D Ratio Rank Level
#1 126 paintballfan11 5 0 5 Un-ranked 101
#2 82 Bot - 2 3 1 3 N/A 0
#3 61 Bot - 4 1 1 1 N/A 0
#4 10 Bot - 1 1 3 0.3 N/A 0
#5 10 Bot - 5 1 3 0.3 N/A 0
#6 0 Bot - 3 0 3 0 N/A 0
Tournament

2D Paintball Match Log #526972 (09-02-2021 @ 11:02pm)

Round #1 Recap Round length: 0:03 / Team Red Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 137.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 125.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 127.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 148.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 139.1 ft.
paintballfan11 Got 2 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 17.5 ft.

Round #1 Event log

Bot - 5 Was eliminated @ 1.27
paintballfan11 Got a kill @ 1.27
Bot - 5 Got bonus balled @ 1.30
paintballfan11 Hit a bonus ball @ 1.30
Bot - 1 Took a bounce @ 2.75
Bot - 2 Bounced a player @ 2.75
Bot - 3 Was eliminated @ 3.08
paintballfan11 Got a kill @ 3.08
Bot - 1 Was eliminated @ 3.33
Bot - 2 Got a kill @ 3.33
Round Ended @ 3.76

Round #2 Recap Round length: 0:15 / Team Red Scored

Bot - 1 Got 1 kills Took 1 bounces Fired 29 shots Reloads 0 Chops 1 Swabs 0 Ran 132.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 150.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 145.1 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 141.1 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 85 shots Reloads 0 Chops 0 Swabs 0 Ran 160.4 ft.
paintballfan11 Got 2 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 108.4 ft.

Round #2 Event log

Bot - 5 Got a kill @ 3.14
Bot - 2 Was eliminated @ 3.14
Bot - 1 Chopped a ball @ 5.91
Bot - 1 Took a bounce @ 6.10
Bot - 4 Bounced a player @ 6.10
Bot - 1 Was eliminated @ 6.19
Bot - 4 Got a kill @ 6.19
Bot - 1 Got bonus balled @ 6.28
Bot - 4 Hit a bonus ball @ 6.28
Bot - 1 Got a kill @ 6.81
Bot - 4 Was eliminated @ 6.81
Bot - 4 Traded out @ 6.81
Bot - 1 Got the trade @ 6.81
Bot - 3 Was eliminated @ 7.24
paintballfan11 Got a kill @ 7.24
Bot - 5 Was eliminated @ 15.31
paintballfan11 Got a kill @ 15.31
Round Ended @ 15.73

Round #3 Recap Round length: 0:06 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 140.2 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 1 Swabs 0 Ran 137.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 137.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 137.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 113.4 ft.
paintballfan11 Got 1 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 72 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 1.33
Bot - 2 Got a kill @ 1.33
Bot - 1 Got bonus balled @ 1.38
Bot - 2 Hit a bonus ball @ 1.38
Bot - 1 Got bonus balled @ 1.48
Bot - 2 Hit a bonus ball @ 1.48
Bot - 2 Chopped a ball @ 2.83
Bot - 5 Was eliminated @ 3.63
paintballfan11 Got a kill @ 3.63
Bot - 2 Got a kill @ 6.47
Bot - 3 Was eliminated @ 6.47
Round Ended @ 6.90

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback