2D Paintball
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1v1 - King of the Hill

PRO TOUR 1vs1 by fivestar
3 - 2
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 122 goldygoldy 5 4 1.2 Un-ranked 40
#2 92 michaeltran13 4 5 0.8 Un-ranked 2
Campaign

2D Paintball Match Log #527134 (09-03-2021 @ 03:55pm)

Round #1 Recap Round length: 0:13 / Team Blue Scored

michaeltran13 Got 1 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 64.6 ft.
goldygoldy Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 93.8 ft.

Round #1 Event log

goldygoldy Was eliminated @ 13.49
michaeltran13 Got a kill @ 13.49
Round Ended @ 13.92

Round #2 Recap Round length: 0:13 / Team Red Scored

michaeltran13 Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 192.1 ft.
goldygoldy Got 1 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 97.7 ft.

Round #2 Event log

michaeltran13 Was eliminated @ 13.43
goldygoldy Got a kill @ 13.43
michaeltran13 Got bonus balled @ 13.51
goldygoldy Hit a bonus ball @ 13.51
michaeltran13 Got bonus balled @ 13.58
goldygoldy Hit a bonus ball @ 13.58
Round Ended @ 13.65

Round #3 Recap Round length: 0:01 / Round Draw!

michaeltran13 Got 1 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 109.2 ft.
goldygoldy Got 1 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 10.5 ft.

Round #3 Event log

michaeltran13 Was eliminated @ 0.58
goldygoldy Got a kill @ 0.58
michaeltran13 Got a kill @ 0.97
michaeltran13 Got the trade @ 0.97
goldygoldy Traded out @ 0.97
goldygoldy Was eliminated @ 0.97
Round Ended @ 1.01

Round #4 Recap Round length: 0:01 / Team Red Scored

michaeltran13 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 111.1 ft.
goldygoldy Got 1 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 7.4 ft.

Round #4 Event log

michaeltran13 Was eliminated @ 1.22
goldygoldy Got a kill @ 1.22
Round Ended @ 1.64

Round #5 Recap Round length: 0:08 / Team Blue Scored

michaeltran13 Got 1 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 183.8 ft.
goldygoldy Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 68.5 ft.

Round #5 Event log

michaeltran13 Got a kill @ 7.94
goldygoldy Was eliminated @ 7.94
Round Ended @ 8.36

Round #6 Recap Round length: 0:11 / Round Draw!

michaeltran13 Got 1 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 203.8 ft.
goldygoldy Got 1 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 76.9 ft.

Round #6 Event log

michaeltran13 Got a kill @ 11.22
goldygoldy Was eliminated @ 11.22
michaeltran13 Hit a bonus ball @ 11.30
goldygoldy Got bonus balled @ 11.30
michaeltran13 Hit a bonus ball @ 11.39
goldygoldy Got bonus balled @ 11.39
michaeltran13 Traded out @ 11.39
michaeltran13 Was eliminated @ 11.39
goldygoldy Got a kill @ 11.39
goldygoldy Got the trade @ 11.39
Round Ended @ 11.46

Round #7 Recap Round length: 0:00 / Team Red Scored

michaeltran13 Got 0 kills Took 1 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 85.8 ft.
goldygoldy Got 1 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 16 ft.

Round #7 Event log

michaeltran13 Took a bounce @ 0.55
goldygoldy Bounced a player @ 0.55
michaeltran13 Was eliminated @ 0.56
goldygoldy Got a kill @ 0.56
Round Ended @ 0.98

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback