2D Paintball
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D5 - Rookie 3v3

Was only 17 (3man) by Liam
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 150 Buckethead 5 0 5 Un-ranked 146
#2 121 Bot - 2 3 0 3 N/A 0
#3 65 Bot - 1 1 1 1 N/A 0
#4 10 Derpy_Penguin 1 3 0.3 Un-ranked 2
#5 0 AReallyCoolHat 0 3 0 Un-ranked 2
#6 0 LeFuse 0 3 0 Un-ranked 1
Campaign

2D Paintball Match Log #530763 (09-22-2021 @ 07:11pm)

Round #1 Recap Round length: 0:15 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 176.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 166.8 ft.
AReallyCoolHat Got 0 kills Took 1 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 113.5 ft.
LeFuse Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 101.8 ft.
Derpy_Penguin Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 75.7 ft.
Buckethead Got 2 kills Took 0 bounces Fired 102 shots Reloads 0 Chops 1 Swabs 1 Ran 50.4 ft.

Round #1 Event log

LeFuse Was eliminated @ 2.39
Buckethead Got a kill @ 2.39
Buckethead Chopped a ball @ 3.25
AReallyCoolHat Took a bounce @ 3.87
Buckethead Bounced a player @ 3.87
Buckethead Swabbed @ 8.24
AReallyCoolHat Was eliminated @ 10.00
Buckethead Got a kill @ 10.00
Bot - 1 Got a kill @ 15.11
Derpy_Penguin Was eliminated @ 15.11
Round Ended @ 15.53

Round #2 Recap Round length: 0:27 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 100 shots Reloads 0 Chops 1 Swabs 0 Ran 223.2 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 96 shots Reloads 0 Chops 1 Swabs 1 Ran 211.4 ft.
AReallyCoolHat Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 69.8 ft.
LeFuse Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 106.3 ft.
Derpy_Penguin Got 1 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 61.8 ft.
Buckethead Got 2 kills Took 0 bounces Fired 107 shots Reloads 0 Chops 0 Swabs 0 Ran 125.8 ft.

Round #2 Event log

AReallyCoolHat Was eliminated @ 2.03
Buckethead Got a kill @ 2.03
Bot - 2 Got a kill @ 7.84
LeFuse Was eliminated @ 7.84
Bot - 2 Chopped a ball @ 7.90
Bot - 2 Hit a bonus ball @ 7.97
LeFuse Got bonus balled @ 7.97
Bot - 2 Swabbed @ 12.37
Bot - 1 Chopped a ball @ 20.66
Bot - 1 Was eliminated @ 26.13
Derpy_Penguin Got a kill @ 26.13
Derpy_Penguin Was eliminated @ 26.70
Buckethead Got a kill @ 26.70
Round Ended @ 27.12

Round #3 Recap Round length: 0:18 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 1 Swabs 1 Ran 182.6 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 0 Swabs 0 Ran 169.1 ft.
AReallyCoolHat Got 0 kills Took 1 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 130.1 ft.
LeFuse Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 65.9 ft.
Derpy_Penguin Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 1 ft.
Buckethead Got 1 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 114 ft.

Round #3 Event log

AReallyCoolHat Took a bounce @ 1.06
Buckethead Bounced a player @ 1.06
Bot - 2 Got a kill @ 2.36
LeFuse Was eliminated @ 2.36
Derpy_Penguin Was eliminated @ 4.45
Buckethead Got a kill @ 4.45
Bot - 1 Chopped a ball @ 6.97
Bot - 1 Swabbed @ 12.79
Bot - 2 Got a kill @ 18.44
AReallyCoolHat Was eliminated @ 18.44
Round Ended @ 18.86

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback