2D Paintball
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D5 - Rookie 3v3

Crouch PB DA II by Pipe
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 175 Anon-9654 8 0 8 Un-ranked 4
#2 86 jaxsoriano 1 0 1 Un-ranked 3
#3 75 Bot - 2 0 0 0 N/A 0
#4 0 Bot - 1 0 3 0 N/A 0
#5 0 Bot - 3 0 3 0 N/A 0
#6 0 Yaboi_Tae97 0 3 0 Un-ranked 1
Campaign

2D Paintball Match Log #534406 (10-09-2021 @ 08:01pm)

Round #1 Recap Round length: 0:22 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 113 shots Reloads 0 Chops 0 Swabs 0 Ran 242.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 95 shots Reloads 0 Chops 0 Swabs 0 Ran 193.2 ft.
Anon-9654 Got 3 kills Took 0 bounces Fired 132 shots Reloads 0 Chops 0 Swabs 0 Ran 211.4 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 77 shots Reloads 0 Chops 0 Swabs 0 Ran 180.8 ft.
jaxsoriano Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 121.9 ft.
Yaboi_Tae97 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 155.1 ft.

Round #1 Event log

Bot - 2 Bounced a player @ 4.86
Bot - 3 Took a bounce @ 4.86
Anon-9654 Got a kill @ 8.58
Yaboi_Tae97 Was eliminated @ 8.58
Anon-9654 Hit a bonus ball @ 8.66
Yaboi_Tae97 Got bonus balled @ 8.66
Bot - 1 Was eliminated @ 20.17
Anon-9654 Got a kill @ 20.17
Anon-9654 Got a kill @ 22.04
Bot - 3 Was eliminated @ 22.04
Anon-9654 Hit a bonus ball @ 22.09
Bot - 3 Got bonus balled @ 22.09
Round Ended @ 22.29

Round #2 Recap Round length: 0:02 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 137.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 152.9 ft.
Anon-9654 Got 3 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 11.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 120.7 ft.
jaxsoriano Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 79.3 ft.
Yaboi_Tae97 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 121.5 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 1.01
Anon-9654 Got a kill @ 1.01
Anon-9654 Got a kill @ 1.17
Bot - 3 Was eliminated @ 1.17
Anon-9654 Hit a bonus ball @ 1.30
Bot - 3 Got bonus balled @ 1.30
Anon-9654 Got a kill @ 2.02
Yaboi_Tae97 Was eliminated @ 2.02
Anon-9654 Hit a bonus ball @ 2.12
Yaboi_Tae97 Got bonus balled @ 2.12
Round Ended @ 2.29

Round #3 Recap Round length: 0:04 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 143.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 149 ft.
Anon-9654 Got 2 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 137.1 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 158.4 ft.
jaxsoriano Got 1 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 153.8 ft.
Yaboi_Tae97 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 141.3 ft.

Round #3 Event log

Anon-9654 Got a kill @ 2.83
Yaboi_Tae97 Was eliminated @ 2.83
Bot - 1 Was eliminated @ 3.21
jaxsoriano Got a kill @ 3.21
Bot - 1 Got bonus balled @ 3.36
jaxsoriano Hit a bonus ball @ 3.36
Anon-9654 Bounced a player @ 4.38
Bot - 3 Took a bounce @ 4.38
Anon-9654 Got a kill @ 4.48
Bot - 3 Was eliminated @ 4.48
Anon-9654 Hit a bonus ball @ 4.78
Bot - 3 Got bonus balled @ 4.78
Round Ended @ 4.86

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback