2D Paintball
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D5 - Rookie 3v3

It's Finally Summer by Liam
1 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 159 locq 6 4 1.5 Un-ranked 44
#2 65 Bot - 3 3 2 1.5 N/A 0
#3 61 digoblin 4 8 0.5 Un-ranked 3
#4 47 Bot - 2 3 3 1 N/A 0
#5 35 Bot - 4 1 2 0.5 N/A 0
#6 26 Bot - 1 2 0 2 N/A 0
Campaign

2D Paintball Match Log #540401 (11-05-2021 @ 07:11pm)

Round #1 Recap Round length: 0:21 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 1 Swabs 0 Ran 154.2 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 123.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 134.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 141.4 ft.
locq Got 2 kills Took 0 bounces Fired 169 shots Reloads 1 Chops 1 Swabs 0 Ran 271.5 ft.
digoblin Got 1 kills Took 1 bounces Fired 79 shots Reloads 0 Chops 0 Swabs 0 Ran 211 ft.

Round #1 Event log

Bot - 2 Bounced a player @ 1.64
digoblin Took a bounce @ 1.64
Bot - 2 Got a kill @ 1.65
digoblin Was eliminated @ 1.65
Bot - 2 Traded out @ 1.87
Bot - 2 Was eliminated @ 1.87
digoblin Got the trade @ 1.87
digoblin Got a kill @ 1.87
Bot - 1 Got a kill @ 2.69
Bot - 4 Was eliminated @ 2.69
Bot - 1 Chopped a ball @ 2.71
Bot - 1 Hit a bonus ball @ 2.81
Bot - 4 Got bonus balled @ 2.81
digoblin Took over bot @ 3.31
locq Chopped a ball @ 4.64
digoblin Was eliminated @ 5.72
locq Got a kill @ 5.72
digoblin Took over bot @ 7.56
locq Reloaded @ 10.65
digoblin Was eliminated @ 21.19
locq Got a kill @ 21.19
Round Ended @ 21.62

Round #2 Recap Round length: 0:31 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 132.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 153.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 136.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 114 shots Reloads 0 Chops 1 Swabs 1 Ran 215.5 ft.
locq Got 2 kills Took 0 bounces Fired 184 shots Reloads 0 Chops 3 Swabs 4 Ran 328.8 ft.
digoblin Got 1 kills Took 0 bounces Fired 125 shots Reloads 1 Chops 0 Swabs 1 Ran 296.2 ft.

Round #2 Event log

Bot - 3 Was eliminated @ 1.20
locq Got a kill @ 1.20
locq Chopped a ball @ 1.77
digoblin Swabbed @ 3.63
locq Swabbed @ 5.69
Bot - 2 Was eliminated @ 6.23
digoblin Got a kill @ 6.23
Bot - 2 Got bonus balled @ 6.31
digoblin Hit a bonus ball @ 6.31
digoblin Was eliminated @ 6.49
Bot - 2 Got a kill @ 6.49
digoblin Traded out @ 6.49
Bot - 2 Got the trade @ 6.49
locq Swabbed @ 6.88
digoblin Took over bot @ 8.53
locq Chopped a ball @ 9.02
locq Swabbed @ 12.84
Bot - 4 Chopped a ball @ 17.59
locq Chopped a ball @ 20.00
locq Swabbed @ 23.39
Bot - 4 Swabbed @ 23.82
digoblin Reloaded @ 27.91
locq Got a kill @ 31.42
digoblin Was eliminated @ 31.42
locq Hit a bonus ball @ 31.55
digoblin Got bonus balled @ 31.55
Round Ended @ 31.72

Round #3 Recap Round length: 0:34 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 167.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 118.6 ft.
Bot - 3 Got 3 kills Took 0 bounces Fired 143 shots Reloads 0 Chops 0 Swabs 0 Ran 240.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 175.3 ft.
locq Got 1 kills Took 0 bounces Fired 234 shots Reloads 0 Chops 1 Swabs 1 Ran 299.5 ft.
digoblin Got 0 kills Took 0 bounces Fired 193 shots Reloads 1 Chops 0 Swabs 0 Ran 462.4 ft.

Round #3 Event log

locq Chopped a ball @ 0.64
Bot - 2 Was eliminated @ 1.30
Bot - 3 Got a kill @ 1.30
locq Swabbed @ 2.31
locq Got a kill @ 11.87
digoblin Was eliminated @ 11.87
digoblin Took over bot @ 13.42
Bot - 3 Got a kill @ 17.07
locq Was eliminated @ 17.07
locq Took over bot @ 19.64
digoblin Reloaded @ 29.71
Bot - 3 Got a kill @ 34.37
locq Was eliminated @ 34.37
Round Ended @ 34.80

Round #4 Recap Round length: 0:37 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 113 shots Reloads 0 Chops 1 Swabs 1 Ran 206.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 106 shots Reloads 0 Chops 0 Swabs 0 Ran 216 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 141.5 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 172 ft.
locq Got 1 kills Took 0 bounces Fired 210 shots Reloads 0 Chops 1 Swabs 1 Ran 332.4 ft.
digoblin Got 1 kills Took 0 bounces Fired 172 shots Reloads 2 Chops 1 Swabs 1 Ran 325.2 ft.

Round #4 Event log

Bot - 4 Got a kill @ 6.40
Bot - 3 Was eliminated @ 6.40
digoblin Chopped a ball @ 9.11
locq Chopped a ball @ 11.95
digoblin Got a kill @ 12.10
Bot - 4 Was eliminated @ 12.10
locq Swabbed @ 15.65
Bot - 1 Chopped a ball @ 17.28
Bot - 1 Swabbed @ 21.70
digoblin Reloaded @ 22.48
locq Was eliminated @ 24.30
Bot - 1 Got a kill @ 24.30
digoblin Swabbed @ 25.18
Bot - 2 Got a kill @ 27.70
digoblin Was eliminated @ 27.70
Bot - 2 Hit a bonus ball @ 27.82
digoblin Got bonus balled @ 27.82
digoblin Got bonus balled @ 27.94
Bot - 2 Hit a bonus ball @ 27.94
locq Took over bot @ 29.94
digoblin Took over bot @ 30.13
digoblin Reloaded @ 35.98
digoblin Was eliminated @ 37.71
locq Got a kill @ 37.71
digoblin Got bonus balled @ 37.83
locq Hit a bonus ball @ 37.83
digoblin Got bonus balled @ 37.91
locq Hit a bonus ball @ 37.91
Round Ended @ 37.96

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback