2D Paintball
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D5 - Rookie 3v3

DMG 3man field by DMG
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 135 nicholas 4 0 4 Un-ranked 9
#2 121 Bot - 1 3 0 3 N/A 0
#3 81 Bot - 2 2 1 2 N/A 0
#4 11 Anon-1513 1 3 0.3 Un-ranked 1
#5 0 Anon-7034 0 3 0 Un-ranked 1
#6 0 Anon-3688 0 3 0 Un-ranked 2
Campaign

2D Paintball Match Log #543226 (11-18-2021 @ 07:07pm)

Round #1 Recap Round length: 0:23 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 183.4 ft.
Anon-1513 Got 1 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 108.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 145.3 ft.
Anon-7034 Got 0 kills Took 0 bounces Fired 107 shots Reloads 0 Chops 2 Swabs 0 Ran 107.4 ft.
nicholas Got 0 kills Took 0 bounces Fired 166 shots Reloads 0 Chops 1 Swabs 0 Ran 113.8 ft.
Anon-3688 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 238.2 ft.

Round #1 Event log

Anon-7034 Chopped a ball @ 3.14
Anon-1513 Was eliminated @ 7.89
Bot - 2 Got a kill @ 7.89
Anon-1513 Got bonus balled @ 7.99
Bot - 2 Hit a bonus ball @ 7.99
Anon-1513 Got a kill @ 8.18
Bot - 2 Was eliminated @ 8.18
Anon-1513 Got the trade @ 8.18
Bot - 2 Traded out @ 8.18
Anon-1513 Hit a bonus ball @ 8.25
Bot - 2 Got bonus balled @ 8.25
Anon-7034 Chopped a ball @ 10.34
Bot - 1 Got a kill @ 13.77
Anon-7034 Was eliminated @ 13.77
nicholas Chopped a ball @ 16.98
Anon-3688 Was eliminated @ 23.64
Bot - 1 Got a kill @ 23.64
Bot - 1 Hit a bonus ball @ 23.77
Anon-3688 Got bonus balled @ 23.77
Round Ended @ 23.92

Round #2 Recap Round length: 0:08 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 149.1 ft.
Anon-1513 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 118.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 136.4 ft.
Anon-7034 Got 0 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 1 Swabs 0 Ran 91.1 ft.
nicholas Got 3 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 162.9 ft.
Anon-3688 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 80.7 ft.

Round #2 Event log

Anon-7034 Chopped a ball @ 1.31
Anon-1513 Was eliminated @ 1.98
nicholas Got a kill @ 1.98
nicholas Got a kill @ 2.50
Anon-3688 Was eliminated @ 2.50
Anon-7034 Was eliminated @ 8.43
nicholas Got a kill @ 8.43
Round Ended @ 8.85

Round #3 Recap Round length: 0:12 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 1 Swabs 0 Ran 144.4 ft.
Anon-1513 Got 0 kills Took 0 bounces Fired 115 shots Reloads 0 Chops 1 Swabs 0 Ran 97.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 1 Swabs 0 Ran 155 ft.
Anon-7034 Got 0 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 71.2 ft.
nicholas Got 1 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 183.4 ft.
Anon-3688 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 139.9 ft.

Round #3 Event log

nicholas Got a kill @ 4.54
Anon-3688 Was eliminated @ 4.54
Bot - 2 Got a kill @ 7.51
Anon-7034 Was eliminated @ 7.51
Anon-1513 Chopped a ball @ 10.49
Bot - 2 Chopped a ball @ 11.76
Bot - 1 Chopped a ball @ 12.21
Bot - 1 Got a kill @ 12.38
Anon-1513 Was eliminated @ 12.38
Round Ended @ 12.81

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback