2D Paintball
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3v3 Team Deathmatch

Get Some by shotsie
29 - 20
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 195 Bot - 1 15 9 1.6 N/A 0
#2 185 Bot - 3 13 5 2.6 N/A 0
#3 114 Bot - 2 10 7 1.4 N/A 0
#4 64 Bot - 4 4 7 0.5 N/A 0
#5 40 Gkiller2021 6 14 0.4 Un-ranked 16
#6 15 brycedickerson13 0 6 0 Un-ranked 7
Campaign

2D Paintball Match Log #544541 (11-24-2021 @ 12:38pm)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 0.9 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 35.3 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 66 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 46.7 ft.
Gkiller2021 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 54.4 ft.
brycedickerson13 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #1 Event log

Bot - 3 Got a kill @ 180.89
Bot - 3 Got a kill @ 180.90
Bot - 2 Got a kill @ 185.67
Bot - 2 Got a kill @ 186.72
Bot - 2 Was eliminated @ 186.82
Bot - 2 Traded out @ 186.82
Bot - 2 Hit a bonus ball @ 186.86
Gkiller2021 Hit a bonus ball @ 186.87
Gkiller2021 Was eliminated @ 186.97
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback