2D Paintball
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3v3 Team Deathmatch

Brodo's Field #2 by Faggens_Brodo
23 - 43
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 324 LOKONCO 24 10 2.4 Un-ranked 8
#2 176 qwzii 17 18 0.9 Un-ranked 1
#3 150 Bot - 4 12 6 2 N/A 0
#4 93 Bot - 2 6 7 0.8 N/A 0
#5 48 Bot - 1 4 14 0.2 N/A 0
#6 31 Bot - 3 2 10 0.2 N/A 0
Campaign

2D Paintball Match Log #546148 (12-03-2021 @ 12:07am)

Round #1 Recap Round length: 3:10 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 92.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 35.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 41.5 ft.
Bot - 4 Got 4 kills Took 0 bounces Fired 128 shots Reloads 0 Chops 0 Swabs 0 Ran 125.2 ft.
qwzii Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 83.3 ft.
LOKONCO Got 1 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 45.4 ft.

Round #1 Event log

Bot - 4 Got a kill @ 164.38
Bot - 4 Hit a bonus ball @ 164.52
Bot - 4 Got a kill @ 171.98
Bot - 4 Got a kill @ 175.27
Bot - 1 Got a kill @ 182.15
Bot - 1 Hit a bonus bounce @ 182.29
Bot - 4 Got a kill @ 185.01
Bot - 4 Hit a bonus ball @ 185.30
qwzii Was eliminated @ 187.89
LOKONCO Got a kill @ 187.89
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback