2D Paintball
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1v1 - King of the Hill

1v1 Tall by Adon103
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 91 TUBECOCK 3 0 3 Un-ranked 3
#2 0 mustachetacos 0 3 0 Un-ranked 3
Campaign

2D Paintball Match Log #551929 (12-30-2021 @ 09:42pm)

Round #1 Recap Round length: 0:03 / Team Red Scored

mustachetacos Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
TUBECOCK Got 1 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 74.1 ft.

Round #1 Event log

mustachetacos Was eliminated @ 2.75
TUBECOCK Got a kill @ 2.75
mustachetacos Got bonus balled @ 3.00
TUBECOCK Hit a bonus ball @ 3.00
Round Ended @ 3.10

Round #2 Recap Round length: 0:02 / Team Red Scored

mustachetacos Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
TUBECOCK Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 63.3 ft.

Round #2 Event log

mustachetacos Was eliminated @ 2.16
TUBECOCK Got a kill @ 2.16
Round Ended @ 2.59

Round #3 Recap Round length: 0:02 / Team Red Scored

mustachetacos Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
TUBECOCK Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 18.7 ft.

Round #3 Event log

mustachetacos Took a bounce @ 1.79
TUBECOCK Bounced a player @ 1.79
mustachetacos Was eliminated @ 1.89
TUBECOCK Got a kill @ 1.89
Round Ended @ 2.32

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback