2D Paintball
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D5 - Rookie 3v3

A Crazy Snake Field by wonderdoodle
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 103 Bot - 5 4 1 4 N/A 0
#2 102 Bot - 3 2 0 2 N/A 0
#3 60 Bot - 1 1 1 1 N/A 0
#4 60 Bot - 4 1 1 1 N/A 0
#5 10 lil_badboy15 1 3 0.3 Un-ranked 1
#6 0 Bot - 2 0 3 0 N/A 0
Campaign

2D Paintball Match Log #552079 (12-31-2021 @ 09:21pm)

Round #1 Recap Round length: 1:30 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 174 shots Reloads 0 Chops 0 Swabs 0 Ran 400.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 135 shots Reloads 0 Chops 2 Swabs 1 Ran 353.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 207 shots Reloads 1 Chops 0 Swabs 0 Ran 340.8 ft.
lil_badboy15 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 96.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 225 shots Reloads 1 Chops 0 Swabs 0 Ran 328.3 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 172.3 ft.

Round #1 Event log

Bot - 2 Chopped a ball @ 10.23
lil_badboy15 Got a kill @ 12.64
Bot - 5 Was eliminated @ 12.64
lil_badboy15 Was eliminated @ 13.04
Bot - 5 Got a kill @ 13.05
lil_badboy15 Traded out @ 13.05
Bot - 5 Got the trade @ 13.05
lil_badboy15 Got bonus balled @ 13.16
Bot - 5 Hit a bonus ball @ 13.16
Bot - 2 Chopped a ball @ 14.37
Bot - 2 Swabbed @ 21.29
Bot - 3 Reloaded @ 67.02
Bot - 1 Got a kill @ 67.31
Bot - 2 Was eliminated @ 67.31
Bot - 4 Reloaded @ 69.87
Round Ended @ 90.01

Round #2 Recap Round length: 0:12 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 156.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 129.7 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 172.9 ft.
lil_badboy15 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 136.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 151.2 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 173.4 ft.

Round #2 Event log

Bot - 2 Was eliminated @ 2.30
Bot - 5 Got a kill @ 2.30
Bot - 3 Got a kill @ 4.07
Bot - 4 Was eliminated @ 4.07
Bot - 3 Hit a bonus ball @ 4.21
Bot - 4 Got bonus balled @ 4.21
Bot - 3 Got a kill @ 11.67
lil_badboy15 Was eliminated @ 11.67
Bot - 3 Hit a bonus ball @ 11.98
lil_badboy15 Got bonus balled @ 11.98
Round Ended @ 12.04

Round #3 Recap Round length: 1:30 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 147.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 151.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 372.8 ft.
lil_badboy15 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 274.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 89 shots Reloads 0 Chops 0 Swabs 0 Ran 301.8 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 513.3 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 1.53
Bot - 4 Got a kill @ 1.53
Bot - 2 Was eliminated @ 11.37
Bot - 5 Got a kill @ 11.37
Bot - 2 Got bonus balled @ 11.50
Bot - 5 Hit a bonus ball @ 11.50
lil_badboy15 Was eliminated @ 15.93
Bot - 5 Got a kill @ 15.93
lil_badboy15 Got bonus balled @ 16.05
Bot - 5 Hit a bonus ball @ 16.05
Round Ended @ 90.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback