2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 138 Bot - 2 4 0 4 N/A 0
#2 96 Bot - 4 3 1 3 N/A 0
#3 70 Bot - 1 2 1 2 N/A 0
#4 10 Bot - 3 1 2 0.5 N/A 0
#5 8 2027675 1 4 0.2 Un-ranked 1
#6 0 jgm4ssystem 0 3 0 Un-ranked 1
Campaign

2D Paintball Match Log #553960 (01-12-2022 @ 01:21pm)

Round #1 Recap Round length: 0:07 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 1 Swabs 0 Ran 159 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 159.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 138.9 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 148.1 ft.
jgm4ssystem Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 80.1 ft.
2027675 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 95.5 ft.

Round #1 Event log

Bot - 1 Chopped a ball @ 2.68
Bot - 1 Was eliminated @ 3.79
Bot - 3 Got a kill @ 3.79
Bot - 1 Got a kill @ 3.89
Bot - 3 Was eliminated @ 3.89
Bot - 1 Got the trade @ 3.89
Bot - 3 Traded out @ 3.89
Bot - 2 Got a kill @ 4.21
2027675 Was eliminated @ 4.21
Bot - 2 Hit a bonus ball @ 4.35
2027675 Got bonus balled @ 4.35
Bot - 4 Got a kill @ 7.42
jgm4ssystem Was eliminated @ 7.42
Bot - 4 Hit a bonus ball @ 7.74
jgm4ssystem Got bonus balled @ 7.74
Round Ended @ 7.81

Round #2 Recap Round length: 0:25 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 99 shots Reloads 0 Chops 0 Swabs 0 Ran 180.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 86 shots Reloads 0 Chops 0 Swabs 0 Ran 178.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 148.6 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 104 shots Reloads 0 Chops 0 Swabs 0 Ran 214.3 ft.
jgm4ssystem Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 1 Swabs 0 Ran 213.4 ft.
2027675 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 119.3 ft.

Round #2 Event log

Bot - 4 Got a kill @ 3.45
2027675 Was eliminated @ 3.45
Bot - 1 Got a kill @ 4.17
Bot - 3 Was eliminated @ 4.17
jgm4ssystem Chopped a ball @ 23.20
Bot - 4 Got a kill @ 25.41
jgm4ssystem Was eliminated @ 25.41
Round Ended @ 25.83

Round #3 Recap Round length: 0:45 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 181 shots Reloads 1 Chops 0 Swabs 0 Ran 273.8 ft.
Bot - 2 Got 3 kills Took 0 bounces Fired 182 shots Reloads 1 Chops 0 Swabs 0 Ran 281.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 151.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 153.7 ft.
jgm4ssystem Got 0 kills Took 0 bounces Fired 151 shots Reloads 0 Chops 0 Swabs 0 Ran 511.2 ft.
2027675 Got 1 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 209.5 ft.

Round #3 Event log

Bot - 2 Got a kill @ 9.28
2027675 Was eliminated @ 9.28
Bot - 2 Hit a bonus ball @ 9.39
2027675 Got bonus balled @ 9.39
Bot - 4 Was eliminated @ 9.81
2027675 Got a kill @ 9.81
2027675 Took over bot @ 12.70
Bot - 2 Got a kill @ 20.45
2027675 Was eliminated @ 20.45
Bot - 2 Hit a bonus ball @ 20.58
2027675 Got bonus balled @ 20.58
Bot - 2 Got a kill @ 44.75
jgm4ssystem Was eliminated @ 44.75
Bot - 2 Reloaded @ 44.88
Bot - 1 Reloaded @ 45.03
Round Ended @ 45.18

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback