2D Paintball
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D5 - Rookie 3v3

Smart Parts Paintball World Championship 2006 by Player1
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 145 Bot - 2 5 1 5 N/A 0
#2 91 Anon-8118 3 1 3 Un-ranked 1
#3 67 Anon-6711 1 1 1 Un-ranked 1
#4 15 Bot - 1 1 2 0.5 N/A 0
#5 15 Anon-7549 1 3 0.3 Un-ranked 1
#6 8 zayne 1 4 0.2 Un-ranked 1
#7 0 Anon-4812 0 0 0 Un-ranked 0
Campaign

2D Paintball Match Log #554333 (01-14-2022 @ 06:06am)

Round #1 Recap Round length: 0:36 / Team Red Scored

Anon-4812 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 138 shots Reloads 0 Chops 0 Swabs 0 Ran 205.3 ft.
Bot - 2 Got 3 kills Took 0 bounces Fired 148 shots Reloads 0 Chops 0 Swabs 0 Ran 252.5 ft.
Anon-7549 Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 187.1 ft.
zayne Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 306.2 ft.
Anon-8118 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Anon-6711 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.

Round #1 Event log

Bot - 1 Got a kill @ 1.87
Anon-8118 Was eliminated @ 1.87
Anon-7549 Got a kill @ 6.98
Anon-6711 Was eliminated @ 6.98
Bot - 2 Got a kill @ 7.30
Anon-7549 Was eliminated @ 7.30
Bot - 2 Got a kill @ 30.02
zayne Was eliminated @ 30.02
zayne Took over bot @ 33.21
Bot - 2 Got a kill @ 36.32
zayne Was eliminated @ 36.32
Round Ended @ 36.75

Round #2 Recap Round length: 0:16 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 147.1 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 198 ft.
Anon-7549 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 114 ft.
zayne Got 0 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 150 ft.
Anon-8118 Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 158.5 ft.
Anon-6711 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 13.9 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 1.47
Bot - 2 Got a kill @ 1.47
Bot - 2 Got a kill @ 5.17
Anon-7549 Was eliminated @ 5.17
zayne Was eliminated @ 16.34
Anon-8118 Got a kill @ 16.34
Round Ended @ 16.77

Round #3 Recap Round length: 0:12 / Team Red Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 140.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 175.3 ft.
Anon-7549 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 178.4 ft.
zayne Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 119.1 ft.
Anon-8118 Got 2 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 59 ft.
Anon-6711 Got 1 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 48.1 ft.

Round #3 Event log

Anon-8118 Bounced a player @ 6.24
Bot - 1 Took a bounce @ 6.24
Bot - 1 Was eliminated @ 6.26
Anon-8118 Got a kill @ 6.26
Bot - 1 Got bonus balled @ 6.48
Anon-8118 Hit a bonus ball @ 6.48
Anon-7549 Was eliminated @ 9.52
Anon-6711 Got a kill @ 9.52
Anon-7549 Got bonus balled @ 9.60
Anon-6711 Hit a bonus ball @ 9.60
Anon-7549 Got bonus balled @ 9.75
Anon-6711 Hit a bonus ball @ 9.75
zayne Was eliminated @ 12.02
Anon-8118 Got a kill @ 12.02
Round Ended @ 12.45

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback