2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
1 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 161 Buckethead 8 3 2.6 Un-ranked 150
#2 99 Crispy16 5 5 1 Un-ranked 5
#3 98 PBZ_Imagin3 3 3 1 Un-ranked 8
#4 56 deeznuts69 2 2 1 Un-ranked 2
#5 39 mipelite 1 2 0.5 Un-ranked 3
#6 38 Bot - 4 1 0 1 N/A 0
#7 31 ItsRoofers 1 4 0.2 Un-ranked 6
#8 15 Bot - 1 1 4 0.2 N/A 0
#9 13 Bot - 3 1 2 0.5 N/A 0
#10 0 Bot - 2 0 0 0 N/A 0
Campaign

2D Paintball Match Log #558354 (02-03-2022 @ 03:47pm)

Round #1 Recap Round length: 0:23 / Team Blue Scored

PBZ_Imagin3 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 125.5 ft.
mipelite Got 1 kills Took 0 bounces Fired 120 shots Reloads 0 Chops 1 Swabs 1 Ran 123.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 152.5 ft.
deeznuts69 Got 1 kills Took 0 bounces Fired 156 shots Reloads 1 Chops 2 Swabs 0 Ran 136.6 ft.
Buckethead Got 2 kills Took 1 bounces Fired 84 shots Reloads 0 Chops 0 Swabs 0 Ran 122.2 ft.
Crispy16 Got 1 kills Took 0 bounces Fired 132 shots Reloads 0 Chops 0 Swabs 0 Ran 155.3 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 1.64
Buckethead Got a kill @ 1.64
Bot - 1 Got bonus balled @ 1.72
Buckethead Hit a bonus ball @ 1.72
deeznuts69 Chopped a ball @ 5.38
mipelite Was eliminated @ 7.05
deeznuts69 Got a kill @ 7.05
deeznuts69 Chopped a ball @ 8.00
mipelite Took over bot @ 8.63
deeznuts69 Reloaded @ 14.22
mipelite Chopped a ball @ 15.06
mipelite Swabbed @ 18.25
Crispy16 Was eliminated @ 22.84
Buckethead Got a kill @ 22.84
Crispy16 Got a kill @ 22.91
Buckethead Was eliminated @ 22.91
Buckethead Traded out @ 22.91
Crispy16 Got the trade @ 22.91
Buckethead Got bonus bounced @ 23.11
Crispy16 Hit a bonus bounce @ 23.11
Buckethead Hit a bonus ball @ 23.14
Crispy16 Got bonus balled @ 23.14
Buckethead Got bonus balled @ 23.16
Crispy16 Hit a bonus ball @ 23.16
deeznuts69 Was eliminated @ 23.56
mipelite Got a kill @ 23.56
deeznuts69 Got bonus balled @ 23.71
mipelite Hit a bonus ball @ 23.71
Round Ended @ 23.86

Round #2 Recap Round length: 0:31 / Team Red Scored

Bot - 2 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 105 shots Reloads 0 Chops 0 Swabs 0 Ran 181.9 ft.
mipelite Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 114.1 ft.
ItsRoofers Got 0 kills Took 1 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 107.7 ft.
deeznuts69 Got 1 kills Took 0 bounces Fired 218 shots Reloads 1 Chops 0 Swabs 0 Ran 191.2 ft.
Buckethead Got 0 kills Took 1 bounces Fired 139 shots Reloads 1 Chops 0 Swabs 0 Ran 148.5 ft.
Crispy16 Got 1 kills Took 0 bounces Fired 189 shots Reloads 1 Chops 0 Swabs 0 Ran 238 ft.

Round #2 Event log

mipelite Was eliminated @ 3.08
deeznuts69 Got a kill @ 3.08
mipelite Got bonus balled @ 3.16
deeznuts69 Hit a bonus ball @ 3.16
Bot - 1 Got a kill @ 4.27
ItsRoofers Was eliminated @ 4.27
Bot - 1 Hit a bonus bounce @ 4.35
ItsRoofers Got bonus bounced @ 4.35
Crispy16 Reloaded @ 14.83
Buckethead BUNKERED a Player! @ 18.70
Crispy16 Was Bunkered! @ 18.70
Buckethead Hit a bonus ball @ 18.86
Crispy16 Got bonus balled @ 18.86
Buckethead Hit a bonus ball @ 18.96
Crispy16 Got bonus balled @ 18.96
Crispy16 Took over bot @ 21.39
Buckethead Reloaded @ 24.87
deeznuts69 Reloaded @ 25.41
Buckethead Was eliminated @ 31.03
Crispy16 Got a kill @ 31.03
Crispy16 Hit a bonus bounce @ 31.25
Buckethead Got bonus bounced @ 31.25
Round Ended @ 31.47

Round #3 Recap Round length: 0:27 / Team Blue Scored

mipelite Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 90.1 ft.
deeznuts69 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 120.2 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 148.8 ft.
ItsRoofers Got 0 kills Took 1 bounces Fired 120 shots Reloads 0 Chops 1 Swabs 1 Ran 284.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 34.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Buckethead Got 3 kills Took 0 bounces Fired 105 shots Reloads 0 Chops 0 Swabs 0 Ran 238.5 ft.
Crispy16 Got 1 kills Took 0 bounces Fired 180 shots Reloads 1 Chops 0 Swabs 0 Ran 156.4 ft.

Round #3 Event log

Crispy16 Bounced a player @ 0.94
ItsRoofers Took a bounce @ 0.94
deeznuts69 Was eliminated @ 2.80
Buckethead Got a kill @ 2.80
Bot - 2 Took over bot @ 7.38
Bot - 1 Was eliminated @ 9.11
Buckethead Got a kill @ 9.11
Bot - 1 Got bonus balled @ 9.33
Buckethead Hit a bonus ball @ 9.33
ItsRoofers Chopped a ball @ 15.03
Bot - 3 Took over bot @ 17.42
ItsRoofers Swabbed @ 18.04
ItsRoofers Was eliminated @ 18.91
Crispy16 Got a kill @ 18.91
ItsRoofers Took over bot @ 21.60
Buckethead Got a kill @ 26.99
Crispy16 Was eliminated @ 26.99
Crispy16 Reloaded @ 27.01
Crispy16 Got bonus balled @ 27.09
Buckethead Hit a bonus ball @ 27.09
Round Ended @ 27.27

Round #4 Recap Round length: 0:32 / Round Draw!

ItsRoofers Got 1 kills Took 1 bounces Fired 149 shots Reloads 1 Chops 1 Swabs 0 Ran 219.6 ft.
Bot - 1 Got 0 kills Took 1 bounces Fired 92 shots Reloads 0 Chops 0 Swabs 0 Ran 190 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 146.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 150.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
Buckethead Got 2 kills Took 0 bounces Fired 167 shots Reloads 1 Chops 1 Swabs 1 Ran 84 ft.
Crispy16 Got 2 kills Took 0 bounces Fired 153 shots Reloads 0 Chops 0 Swabs 0 Ran 247.9 ft.

Round #4 Event log

ItsRoofers Got a kill @ 5.98
Bot - 3 Was eliminated @ 5.98
ItsRoofers Was eliminated @ 6.18
Bot - 3 Got a kill @ 6.18
ItsRoofers Traded out @ 6.18
Bot - 3 Got the trade @ 6.18
ItsRoofers Took over bot @ 8.45
Buckethead Chopped a ball @ 13.94
Buckethead Swabbed @ 18.13
Buckethead Reloaded @ 19.14
ItsRoofers Took a bounce @ 19.41
Crispy16 Bounced a player @ 19.41
Buckethead Got a kill @ 19.52
Bot - 1 Was eliminated @ 19.52
Buckethead Hit a bonus bounce @ 19.75
Bot - 1 Got bonus bounced @ 19.75
ItsRoofers Reloaded @ 21.49
ItsRoofers Chopped a ball @ 24.83
Crispy16 Got a kill @ 27.42
ItsRoofers Was eliminated @ 27.42
Bot - 4 Took over bot @ 30.00
Buckethead Was eliminated @ 32.44
Crispy16 Got a kill @ 32.44
Buckethead Got a kill @ 32.65
Crispy16 Was eliminated @ 32.65
Buckethead Got the trade @ 32.65
Crispy16 Traded out @ 32.65
Round Ended @ 32.86

Round #5 Recap Round length: 0:10 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 140.4 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 144.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 153.9 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 143 ft.
Buckethead Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 1 Swabs 1 Ran 88 ft.
Crispy16 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 104.9 ft.

Round #5 Event log

Buckethead Chopped a ball @ 0.47
Bot - 1 Was eliminated @ 2.34
Bot - 2 Got a kill @ 2.34
Buckethead Swabbed @ 2.57
Bot - 4 Got a kill @ 7.09
Crispy16 Was eliminated @ 7.09
Bot - 3 Was eliminated @ 9.70
Bot - 2 Got a kill @ 9.70
Round Ended @ 10.13

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback