2D Paintball
Loading _
To play 2DPaintball, open this website on a compatible desktop web browser with a mouse & keyboard.

has started!

You are registered for this tournament.
Click to Join the Tournament Field
View brackets on the tournament page.

Ranked Matchmaking is started!

You are in a ranked match event!
Join back now in the matchmaking field!

D5 - Rookie 3v3

Vacationland Open by jowalik
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 146 yungin 5 1 5 Un-ranked 3
#2 65 Bot - 1 1 0 1 N/A 0
#3 50 Anon-4854 0 1 0 Un-ranked 1
#4 17 Bot - 2 1 1 1 N/A 0
#5 11 GG_GG1 1 5 0.2 Un-ranked 5
Campaign

2D Paintball Match Log #561287 (02-16-2022 @ 10:13am)

Round #1 Recap Round length: 0:05 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 147 ft.
yungin Got 1 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 132.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 142.7 ft.
GG_GG1 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 67.8 ft.
Anon-4854 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 160.1 ft.

Round #1 Event log

yungin Got a kill @ 1.23
Bot - 2 Was eliminated @ 1.23
Bot - 1 Got a kill @ 5.31
GG_GG1 Was eliminated @ 5.31
Round Ended @ 5.73

Round #2 Recap Round length: 0:16 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 1 Swabs 0 Ran 193.1 ft.
yungin Got 2 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 0 Swabs 0 Ran 156 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 169.2 ft.
GG_GG1 Got 1 kills Took 1 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 132.7 ft.
Anon-4854 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 184.9 ft.

Round #2 Event log

Anon-4854 Was eliminated @ 4.85
Bot - 2 Got a kill @ 4.85
Anon-4854 Got bonus balled @ 5.02
Bot - 2 Hit a bonus ball @ 5.02
Bot - 2 Hit a bonus ball @ 5.08
Anon-4854 Got bonus balled @ 5.08
yungin Got a kill @ 6.83
GG_GG1 Was eliminated @ 6.83
yungin Was eliminated @ 7.10
GG_GG1 Got a kill @ 7.10
yungin Traded out @ 7.10
GG_GG1 Got the trade @ 7.10
yungin Hit a bonus ball @ 7.22
GG_GG1 Got bonus balled @ 7.22
Bot - 1 Chopped a ball @ 10.32
yungin Took over bot @ 10.52
GG_GG1 Took over bot @ 12.02
GG_GG1 Took a bounce @ 14.40
yungin Bounced a player @ 14.40
GG_GG1 Was eliminated @ 16.22
yungin Got a kill @ 16.22
Round Ended @ 16.66

Round #3 Recap Round length: 0:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 1 Swabs 0 Ran 161.1 ft.
yungin Got 2 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 225.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 146.6 ft.
GG_GG1 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 79.9 ft.
Anon-4854 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 190.6 ft.

Round #3 Event log

Bot - 1 Chopped a ball @ 6.83
yungin Got a kill @ 7.64
GG_GG1 Was eliminated @ 7.64
GG_GG1 Took over bot @ 9.93
yungin Got a kill @ 10.37
GG_GG1 Was eliminated @ 10.37
yungin Hit a bonus ball @ 10.49
GG_GG1 Got bonus balled @ 10.49
GG_GG1 Got bonus balled @ 10.59
yungin Hit a bonus ball @ 10.59
Round Ended @ 10.64

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback