2D Paintball
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D5 - Rookie 3v3

3 Man Classic by Dietrich151
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 124 Doomslug 5 2 2.5 Un-ranked 7
#2 80 Bot - 2 3 1 3 N/A 0
#3 35 Bot - 4 1 1 1 N/A 0
#4 25 Bot - 1 2 3 0.6 N/A 0
#5 15 Bot - 3 1 3 0.3 N/A 0
#6 10 Bot - 5 1 3 0.3 N/A 0
Campaign

2D Paintball Match Log #562397 (02-21-2022 @ 06:53pm)

Round #1 Recap Round length: 1:04 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 153.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 117.8 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 121 shots Reloads 0 Chops 1 Swabs 1 Ran 277.2 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 96 shots Reloads 0 Chops 2 Swabs 1 Ran 291.5 ft.
Bot - 5 Got 1 kills Took 1 bounces Fired 79 shots Reloads 0 Chops 0 Swabs 0 Ran 234.3 ft.
Doomslug Got 1 kills Took 0 bounces Fired 137 shots Reloads 0 Chops 1 Swabs 1 Ran 256 ft.

Round #1 Event log

Bot - 4 Chopped a ball @ 0.81
Bot - 1 Was eliminated @ 1.82
Bot - 2 Got a kill @ 1.82
Bot - 2 Was eliminated @ 3.18
Bot - 5 Got a kill @ 3.18
Bot - 4 Chopped a ball @ 5.20
Doomslug Chopped a ball @ 6.78
Bot - 3 Chopped a ball @ 7.22
Doomslug Swabbed @ 8.81
Bot - 3 Swabbed @ 11.16
Bot - 4 Swabbed @ 11.44
Doomslug Bounced a player @ 40.58
Bot - 5 Took a bounce @ 40.58
Bot - 4 Got a kill @ 41.18
Bot - 5 Was eliminated @ 41.18
Bot - 3 Got a kill @ 45.21
Doomslug Was eliminated @ 45.21
Doomslug Took over bot @ 47.48
Bot - 3 Was eliminated @ 64.53
Doomslug Got a kill @ 64.53
Round Ended @ 64.96

Round #2 Recap Round length: 0:15 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 1 Swabs 0 Ran 134.5 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 164.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 1 Swabs 1 Ran 152.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 170.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 150 ft.
Doomslug Got 2 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 167.7 ft.

Round #2 Event log

Bot - 2 Got a kill @ 1.76
Bot - 5 Was eliminated @ 1.76
Bot - 1 Chopped a ball @ 2.25
Bot - 3 Chopped a ball @ 3.29
Bot - 1 Was eliminated @ 5.22
Doomslug Got a kill @ 5.22
Bot - 3 Swabbed @ 12.12
Bot - 3 Was eliminated @ 15.29
Doomslug Got a kill @ 15.29
Round Ended @ 15.70

Round #3 Recap Round length: 0:12 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 145.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 150 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 135.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 131.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 147 ft.
Doomslug Got 2 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 152.9 ft.

Round #3 Event log

Bot - 2 Got a kill @ 2.48
Bot - 3 Was eliminated @ 2.48
Bot - 5 Was eliminated @ 7.54
Doomslug Got a kill @ 7.54
Bot - 1 Got a kill @ 7.98
Bot - 4 Was eliminated @ 7.98
Bot - 1 Was eliminated @ 12.30
Doomslug Got a kill @ 12.30
Bot - 1 Got bonus balled @ 12.48
Doomslug Hit a bonus ball @ 12.48
Round Ended @ 12.61

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback