2D Paintball
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D5 - Rookie 3v3

ExtremelyLoud's Field by ExtremelyLoudandIncrediblyOnline
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 102 Omaha 5 1 5 Un-ranked 1
#2 95 Bot - 5 2 0 2 N/A 0
#3 70 Bot - 3 2 1 2 N/A 0
#4 17 Bot - 1 1 3 0.3 N/A 0
#5 10 Bot - 4 1 3 0.3 N/A 0
#6 0 Bot - 2 0 3 0 N/A 0
Campaign

2D Paintball Match Log #573190 (03-31-2022 @ 08:12pm)

Round #1 Recap Round length: 0:07 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 137.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 1 Swabs 1 Ran 119 ft.
Omaha Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 129.2 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 148.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 172 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 121.6 ft.

Round #1 Event log

Bot - 2 Chopped a ball @ 1.00
Bot - 1 Was eliminated @ 4.70
Bot - 3 Got a kill @ 4.70
Bot - 4 Was eliminated @ 4.75
Bot - 5 Got a kill @ 4.75
Bot - 2 Was eliminated @ 6.65
Bot - 3 Got a kill @ 6.65
Bot - 2 Swabbed @ 6.88
Round Ended @ 7.09

Round #2 Recap Round length: 0:12 / Team Blue Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 161.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 168.1 ft.
Omaha Got 3 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 159.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 163.7 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 150.6 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 170.3 ft.

Round #2 Event log

Bot - 2 Was eliminated @ 4.45
Omaha Got a kill @ 4.45
Omaha Got a kill @ 8.52
Bot - 4 Was eliminated @ 8.52
Omaha Hit a bonus ball @ 8.69
Bot - 4 Got bonus balled @ 8.69
Bot - 1 Took a bounce @ 11.34
Bot - 5 Bounced a player @ 11.34
Bot - 1 Was eliminated @ 11.98
Omaha Got a kill @ 11.98
Bot - 1 Got bonus balled @ 12.18
Omaha Hit a bonus ball @ 12.18
Round Ended @ 12.31

Round #3 Recap Round length: 0:09 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 1 Swabs 0 Ran 152.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 1 Swabs 0 Ran 161.6 ft.
Omaha Got 2 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 202.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 127.3 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 154.3 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 2 Swabs 0 Ran 140.5 ft.

Round #3 Event log

Bot - 4 Got a kill @ 2.05
Bot - 3 Was eliminated @ 2.05
Bot - 2 Chopped a ball @ 3.23
Bot - 5 Chopped a ball @ 3.27
Bot - 5 Got a kill @ 5.01
Bot - 2 Was eliminated @ 5.01
Bot - 5 Chopped a ball @ 6.76
Bot - 1 Chopped a ball @ 6.99
Omaha Got a kill @ 8.34
Bot - 4 Was eliminated @ 8.34
Omaha Got a kill @ 9.17
Bot - 1 Was eliminated @ 9.17
Omaha Was eliminated @ 9.37
Bot - 1 Got a kill @ 9.37
Omaha Traded out @ 9.37
Bot - 1 Got the trade @ 9.37
Omaha Got bonus balled @ 9.49
Bot - 1 Hit a bonus ball @ 9.49
Round Ended @ 9.61

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback