2D Paintball
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D5 - Rookie 3v3

Smart Parts Paintball World Championship 2006 by Player1
1 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 107 Bot - 1 4 1 4 N/A 0
#2 86 Bot - 3 1 1 1 N/A 0
#3 81 Bot - 5 4 1 4 N/A 0
#4 80 wboddy8 2 1 2 Un-ranked 16
#5 37 Bot - 2 1 2 0.5 N/A 0
#6 29 ThatBoyAidan 3 7 0.4 Un-ranked 2
#7 0 Bot - 4 0 1 0 N/A 0
#8 0 paintballfan11 0 1 0 Un-ranked 103
Campaign

2D Paintball Match Log #579324 (04-23-2022 @ 05:19pm)

Round #1 Recap Round length: 0:08 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 136 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 140.5 ft.
ThatBoyAidan Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 86.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 171.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 161.6 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 134.4 ft.

Round #1 Event log

ThatBoyAidan Was eliminated @ 2.87
Bot - 5 Got a kill @ 2.87
Bot - 2 Was eliminated @ 2.88
Bot - 5 Got a kill @ 2.88
ThatBoyAidan Took over bot @ 4.73
Bot - 1 Got a kill @ 8.25
ThatBoyAidan Was eliminated @ 8.25
Bot - 1 Hit a bonus ball @ 8.39
ThatBoyAidan Got bonus balled @ 8.39
Round Ended @ 8.56

Round #2 Recap Round length: 0:35 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 159 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 102 shots Reloads 0 Chops 1 Swabs 1 Ran 212.5 ft.
ThatBoyAidan Got 2 kills Took 0 bounces Fired 239 shots Reloads 0 Chops 2 Swabs 1 Ran 289 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 125.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 179.6 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 129 shots Reloads 0 Chops 1 Swabs 1 Ran 264.8 ft.

Round #2 Event log

Bot - 3 Took a bounce @ 2.34
ThatBoyAidan Bounced a player @ 2.34
ThatBoyAidan Chopped a ball @ 2.94
Bot - 3 Was eliminated @ 3.69
Bot - 2 Got a kill @ 3.69
Bot - 2 Hit a bonus ball @ 3.81
Bot - 3 Got bonus balled @ 3.81
Bot - 3 Got bonus balled @ 3.91
Bot - 2 Hit a bonus ball @ 3.91
ThatBoyAidan Chopped a ball @ 4.88
ThatBoyAidan Swabbed @ 6.50
Bot - 1 Was eliminated @ 8.43
ThatBoyAidan Got a kill @ 8.43
Bot - 5 Chopped a ball @ 9.82
Bot - 5 Swabbed @ 20.91
Bot - 5 Got a kill @ 25.79
ThatBoyAidan Was eliminated @ 25.79
Bot - 2 Chopped a ball @ 26.60
ThatBoyAidan Took over bot @ 27.96
Bot - 2 Swabbed @ 33.53
Bot - 5 Got a kill @ 35.03
ThatBoyAidan Was eliminated @ 35.03
ThatBoyAidan Got a kill @ 35.19
Bot - 5 Was eliminated @ 35.19
ThatBoyAidan Got the trade @ 35.19
Bot - 5 Traded out @ 35.19
Bot - 5 Hit a bonus ball @ 35.19
ThatBoyAidan Got bonus balled @ 35.19
Round Ended @ 35.61

Round #3 Recap Round length: 0:18 / Team Blue Scored

Bot - 5 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 2 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 175.5 ft.
wboddy8 Got 1 kills Took 0 bounces Fired 95 shots Reloads 0 Chops 0 Swabs 0 Ran 305.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 1 Swabs 0 Ran 145.3 ft.
ThatBoyAidan Got 1 kills Took 0 bounces Fired 122 shots Reloads 0 Chops 0 Swabs 0 Ran 290.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 1 Swabs 1 Ran 185.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 164.7 ft.

Round #3 Event log

Bot - 2 Chopped a ball @ 5.53
Bot - 1 Got a kill @ 6.27
Bot - 4 Was eliminated @ 6.27
Bot - 1 Hit a bonus ball @ 6.51
Bot - 4 Got bonus balled @ 6.51
Bot - 1 Got a kill @ 7.29
ThatBoyAidan Was eliminated @ 7.29
ThatBoyAidan Took over bot @ 9.17
Bot - 3 Chopped a ball @ 11.86
wboddy8 Was eliminated @ 12.70
ThatBoyAidan Got a kill @ 12.70
wboddy8 Took over bot @ 14.42
Bot - 3 Swabbed @ 17.40
wboddy8 Got a kill @ 17.92
ThatBoyAidan Was eliminated @ 17.92
Round Ended @ 18.35

Round #4 Recap Round length: 0:10 / Team Blue Scored

Bot - 4 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 1 kills Took 1 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 317.3 ft.
wboddy8 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 280.4 ft.
Bot - 2 Got 0 kills Took 1 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 146 ft.
ThatBoyAidan Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 73.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 183.3 ft.
paintballfan11 Got 0 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 1 Swabs 1 Ran 74.2 ft.

Round #4 Event log

Bot - 2 Bounced a player @ 1.83
Bot - 1 Took a bounce @ 1.83
paintballfan11 Swabbed @ 2.34
Bot - 1 Bounced a player @ 4.54
Bot - 2 Took a bounce @ 4.54
Bot - 1 Got a kill @ 5.35
ThatBoyAidan Was eliminated @ 5.35
Bot - 2 Was eliminated @ 6.10
Bot - 3 Got a kill @ 6.10
Bot - 2 Got bonus balled @ 6.25
Bot - 3 Hit a bonus ball @ 6.25
paintballfan11 Chopped a ball @ 8.95
wboddy8 BUNKERED a Player! @ 10.24
paintballfan11 Was Bunkered! @ 10.24
wboddy8 Hit a bonus ball after Bunkering @ 10.33
paintballfan11 Got bonus balled after Bunkered @ 10.33
wboddy8 Hit a bonus ball @ 10.41
paintballfan11 Got bonus balled @ 10.41
Round Ended @ 10.48

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback