2D Paintball
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D5 - Rookie 3v3

Beast Mode by DMG
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 134 JShot 6 2 3 Un-ranked 7
#2 71 Bot - 2 2 0 2 N/A 0
#3 26 Bot - 3 2 3 0.6 N/A 0
#4 15 Bot - 5 1 3 0.3 N/A 0
#5 10 Bot - 1 1 3 0.3 N/A 0
#6 10 Bot - 4 1 2 0.5 N/A 0
Campaign

2D Paintball Match Log #580881 (04-30-2022 @ 11:32am)

Round #1 Recap Round length: 0:10 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 179 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 168.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 161.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 148.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 152.9 ft.
JShot Got 2 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 99.9 ft.

Round #1 Event log

Bot - 1 Got a kill @ 2.47
Bot - 4 Was eliminated @ 2.47
Bot - 5 Was eliminated @ 2.69
JShot Got a kill @ 2.69
Bot - 3 Was eliminated @ 8.23
JShot Got a kill @ 8.23
Bot - 3 Got bonus balled @ 8.35
JShot Hit a bonus ball @ 8.35
Bot - 1 Was eliminated @ 9.78
Bot - 2 Got a kill @ 9.78
Bot - 1 Got bonus balled @ 9.90
Bot - 2 Hit a bonus ball @ 9.90
Round Ended @ 10.07

Round #2 Recap Round length: 0:09 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 154.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 1 Swabs 0 Ran 155.5 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 133.3 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 140.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 149.9 ft.
JShot Got 1 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 217.4 ft.

Round #2 Event log

Bot - 4 Got a kill @ 2.88
Bot - 5 Was eliminated @ 2.88
Bot - 3 Was eliminated @ 3.66
JShot Got a kill @ 3.66
Bot - 3 Got a kill @ 3.91
Bot - 4 Was eliminated @ 3.91
Bot - 3 Hit a bonus ball @ 4.05
Bot - 4 Got bonus balled @ 4.05
Bot - 2 Chopped a ball @ 4.44
Bot - 1 Was eliminated @ 9.39
Bot - 2 Got a kill @ 9.39
Round Ended @ 9.82

Round #3 Recap Round length: 0:46 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 89 shots Reloads 0 Chops 0 Swabs 0 Ran 263.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 162.3 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 281.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 134.1 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 76 shots Reloads 0 Chops 0 Swabs 0 Ran 181.6 ft.
JShot Got 3 kills Took 0 bounces Fired 74 shots Reloads 0 Chops 0 Swabs 0 Ran 304.7 ft.

Round #3 Event log

JShot Was eliminated @ 2.19
Bot - 5 Got a kill @ 2.19
JShot Took over bot @ 4.39
Bot - 3 Got a kill @ 10.74
JShot Was eliminated @ 10.74
JShot Took over bot @ 12.58
JShot Got a kill @ 19.48
Bot - 5 Was eliminated @ 19.48
Bot - 5 Got bonus balled @ 19.75
JShot Hit a bonus ball @ 19.75
Bot - 3 Was eliminated @ 38.04
JShot Got a kill @ 38.04
JShot Got a kill @ 45.71
Bot - 1 Was eliminated @ 45.71
JShot Hit a bonus ball @ 46.02
Bot - 1 Got bonus balled @ 46.02
Round Ended @ 46.09

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback