2D Paintball
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1v1 - King of the Hill

Short Field Fun by maue
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 90 coolmandab 3 0 3 Un-ranked 8
#2 0 DylanM50 0 3 0 Un-ranked 11
Campaign

2D Paintball Match Log #581665 (05-04-2022 @ 08:13am)

Round #1 Recap Round length: 0:01 / Team Red Scored

DylanM50 Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
coolmandab Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 17.7 ft.

Round #1 Event log

DylanM50 Took a bounce @ 0.51
coolmandab Bounced a player @ 0.51
DylanM50 Was eliminated @ 0.78
coolmandab Got a kill @ 0.78
Round Ended @ 1.20

Round #2 Recap Round length: 0:08 / Team Red Scored

DylanM50 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
coolmandab Got 1 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 177.7 ft.

Round #2 Event log

DylanM50 Was eliminated @ 7.62
coolmandab Got a kill @ 7.62
Round Ended @ 8.04

Round #3 Recap Round length: 0:26 / Team Red Scored

DylanM50 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
coolmandab Got 1 kills Took 0 bounces Fired 142 shots Reloads 0 Chops 0 Swabs 0 Ran 311.1 ft.

Round #3 Event log

DylanM50 Was eliminated @ 26.27
coolmandab Got a kill @ 26.27
Round Ended @ 26.70

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback