2D Paintball
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D5 - Rookie 3v3

Smart Parts Paintball World Championship 2006 by Player1
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 146 Bot - 4 6 0 6 N/A 0
#2 107 AcelaKing 3 2 1.5 Un-ranked 24
#3 30 Bot - 1 2 3 0.6 N/A 0
#4 25 Bot - 2 0 0 0 N/A 0
#5 0 Minty_Savage 0 3 0 Un-ranked 1
#6 0 Bot - 3 0 3 0 N/A 0
Campaign

2D Paintball Match Log #582847 (05-08-2022 @ 08:50pm)

Round #1 Recap Round length: 0:17 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 78 shots Reloads 0 Chops 0 Swabs 0 Ran 170.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 147.2 ft.
Minty_Savage Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 144.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 155.7 ft.
Bot - 4 Got 3 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 1 Swabs 0 Ran 204.1 ft.
AcelaKing Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 189.8 ft.

Round #1 Event log

Bot - 3 Was eliminated @ 6.64
Bot - 4 Got a kill @ 6.64
Bot - 1 Got a kill @ 8.81
AcelaKing Was eliminated @ 8.81
AcelaKing Took over bot @ 10.46
Minty_Savage Was eliminated @ 11.24
Bot - 4 Got a kill @ 11.24
Bot - 4 Chopped a ball @ 16.50
Bot - 1 Was eliminated @ 17.29
Bot - 4 Got a kill @ 17.29
Round Ended @ 17.73

Round #2 Recap Round length: 0:10 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 130.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 151.1 ft.
Minty_Savage Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 103.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 156.5 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 165.5 ft.
AcelaKing Got 1 kills Took 1 bounces Fired 56 shots Reloads 0 Chops 1 Swabs 0 Ran 91.1 ft.

Round #2 Event log

Bot - 1 Bounced a player @ 1.94
AcelaKing Took a bounce @ 1.94
Bot - 1 Got a kill @ 1.95
AcelaKing Was eliminated @ 1.95
AcelaKing Took over bot @ 3.32
Bot - 1 Was eliminated @ 5.41
Bot - 4 Got a kill @ 5.41
Bot - 4 Got a kill @ 5.93
Minty_Savage Was eliminated @ 5.93
Bot - 4 Hit a bonus ball @ 6.29
Minty_Savage Got bonus balled @ 6.29
AcelaKing Chopped a ball @ 10.22
Bot - 3 Was eliminated @ 10.28
AcelaKing Got a kill @ 10.28
Bot - 3 Got bonus balled @ 10.35
AcelaKing Hit a bonus ball @ 10.35
Round Ended @ 10.55

Round #3 Recap Round length: 0:07 / Team Blue Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 164 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 165.3 ft.
Minty_Savage Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 74.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 132.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 159 ft.
AcelaKing Got 2 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 1 Swabs 0 Ran 180.2 ft.

Round #3 Event log

Minty_Savage Was eliminated @ 0.95
AcelaKing Got a kill @ 0.95
AcelaKing Chopped a ball @ 1.57
Bot - 1 Took a bounce @ 2.85
Bot - 4 Bounced a player @ 2.85
Bot - 3 Was eliminated @ 3.08
Bot - 4 Got a kill @ 3.08
Bot - 1 Was eliminated @ 6.63
AcelaKing Got a kill @ 6.63
Round Ended @ 7.06

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback