2D Paintball
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D5 - Rookie 3v3

Brodo's Field #2 by Faggens_Brodo
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 165 WiTe_Spong 8 1 8 Un-ranked 30
#2 75 Anon-4030 0 0 0 Un-ranked 1
#3 65 Bot - 2 1 0 1 N/A 0
#4 16 Bot - 1 1 3 0.3 N/A 0
#5 0 Bot - 3 0 3 0 N/A 0
#6 0 Anon-5465 0 3 0 Un-ranked 2
Campaign

2D Paintball Match Log #583415 (05-10-2022 @ 01:37pm)

Round #1 Recap Round length: 0:08 / Team Red Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 144.5 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 130.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 132.7 ft.
WiTe_Spong Got 2 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 37.2 ft.
Anon-4030 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Anon-5465 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 78.9 ft.

Round #1 Event log

Bot - 3 Was eliminated @ 2.52
WiTe_Spong Got a kill @ 2.52
Bot - 1 Was eliminated @ 8.00
WiTe_Spong Got a kill @ 8.00
Bot - 2 Got a kill @ 8.10
Anon-5465 Was eliminated @ 8.10
Round Ended @ 8.52

Round #2 Recap Round length: 0:13 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 134.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 168.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 1 Swabs 1 Ran 159.7 ft.
WiTe_Spong Got 3 kills Took 0 bounces Fired 113 shots Reloads 0 Chops 0 Swabs 0 Ran 64.8 ft.
Anon-4030 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 189 ft.
Anon-5465 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 2.7 ft.

Round #2 Event log

WiTe_Spong Got a kill @ 0.67
Anon-5465 Was eliminated @ 0.67
WiTe_Spong Hit a bonus ball @ 0.88
Anon-5465 Got bonus balled @ 0.88
Bot - 3 Chopped a ball @ 3.57
Bot - 1 Was eliminated @ 7.36
WiTe_Spong Got a kill @ 7.36
Bot - 3 Swabbed @ 10.09
Bot - 3 Was eliminated @ 12.75
WiTe_Spong Got a kill @ 12.75
Round Ended @ 13.17

Round #3 Recap Round length: 0:06 / Team Red Scored

Bot - 1 Got 1 kills Took 1 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 163.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 149 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 127.9 ft.
WiTe_Spong Got 3 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 2 Swabs 0 Ran 37.7 ft.
Anon-4030 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 71.6 ft.
Anon-5465 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #3 Event log

WiTe_Spong Got a kill @ 0.62
Bot - 3 Was eliminated @ 0.62
WiTe_Spong Chopped a ball @ 1.83
Bot - 1 Was eliminated @ 3.39
WiTe_Spong Got a kill @ 3.39
Bot - 1 Got a kill @ 3.57
WiTe_Spong Was eliminated @ 3.57
Bot - 1 Got the trade @ 3.57
WiTe_Spong Traded out @ 3.57
Bot - 1 Hit a bonus ball @ 3.67
WiTe_Spong Got bonus balled @ 3.67
Bot - 1 Got bonus bounced @ 3.74
WiTe_Spong Hit a bonus bounce @ 3.74
WiTe_Spong Took over bot @ 5.02
WiTe_Spong Got a kill @ 6.18
Anon-5465 Was eliminated @ 6.18
WiTe_Spong Hit a bonus ball @ 6.33
Anon-5465 Got bonus balled @ 6.33
WiTe_Spong Chopped a ball @ 6.43
Round Ended @ 6.48

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback