2D Paintball
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D5 - Rookie 3v3

Fun in the Sun by boo
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 137 Jamboo 4 0 4 Un-ranked 49
#2 96 Slash-_- 3 1 3 Un-ranked 3
#3 80 g1dn 2 1 2 Un-ranked 14
#4 15 skizz444 1 3 0.3 Un-ranked 2
#5 15 Vyrus 1 3 0.3 Un-ranked 2
#6 0 SalamiiLlama 0 3 0 Un-ranked 82
Campaign

2D Paintball Match Log #586423 (05-21-2022 @ 05:16pm)

Round #1 Recap Round length: 0:18 / Team Blue Scored

Jamboo Got 1 kills Took 0 bounces Fired 106 shots Reloads 0 Chops 1 Swabs 1 Ran 203.7 ft.
g1dn Got 2 kills Took 0 bounces Fired 82 shots Reloads 0 Chops 0 Swabs 0 Ran 276.5 ft.
skizz444 Got 0 kills Took 1 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 121.8 ft.
Vyrus Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 180 ft.
Slash-_- Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 168.4 ft.
SalamiiLlama Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.

Round #1 Event log

g1dn Got a kill @ 7.23
Vyrus Was eliminated @ 7.23
Jamboo Got a kill @ 8.17
SalamiiLlama Was eliminated @ 8.17
Jamboo Hit a bonus ball @ 8.43
SalamiiLlama Got bonus balled @ 8.43
Jamboo Bounced a player @ 10.04
skizz444 Took a bounce @ 10.04
Jamboo Chopped a ball @ 13.29
Jamboo Swabbed @ 15.34
g1dn Got a kill @ 18.55
skizz444 Was eliminated @ 18.55
Round Ended @ 18.98

Round #2 Recap Round length: 0:21 / Team Blue Scored

Jamboo Got 2 kills Took 0 bounces Fired 99 shots Reloads 0 Chops 0 Swabs 0 Ran 278.3 ft.
g1dn Got 0 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 84.8 ft.
skizz444 Got 1 kills Took 0 bounces Fired 101 shots Reloads 0 Chops 0 Swabs 0 Ran 102.8 ft.
Vyrus Got 1 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 185 ft.
Slash-_- Got 1 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 1 Swabs 1 Ran 325.3 ft.
SalamiiLlama Got 0 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 47.6 ft.

Round #2 Event log

Vyrus Got a kill @ 8.38
g1dn Was eliminated @ 8.38
SalamiiLlama Was eliminated @ 9.44
Jamboo Got a kill @ 9.44
Jamboo Hit a bonus ball @ 9.56
SalamiiLlama Got bonus balled @ 9.56
Slash-_- Chopped a ball @ 11.50
Slash-_- Swabbed @ 14.49
Jamboo Got a kill @ 16.29
Vyrus Was eliminated @ 16.29
skizz444 Was eliminated @ 21.05
Slash-_- Got a kill @ 21.05
skizz444 Got a kill @ 21.36
Slash-_- Was eliminated @ 21.36
skizz444 Got the trade @ 21.36
Slash-_- Traded out @ 21.36
Round Ended @ 21.47

Round #3 Recap Round length: 0:09 / Team Blue Scored

Jamboo Got 1 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 52.3 ft.
g1dn Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 151.9 ft.
skizz444 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 43 ft.
Vyrus Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 101.5 ft.
Slash-_- Got 2 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 230.5 ft.
SalamiiLlama Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 33.6 ft.

Round #3 Event log

Jamboo Got a kill @ 0.70
skizz444 Was eliminated @ 0.70
Slash-_- Got a kill @ 5.20
SalamiiLlama Was eliminated @ 5.20
Vyrus Was eliminated @ 9.25
Slash-_- Got a kill @ 9.25
Vyrus Got bonus balled @ 9.58
Slash-_- Hit a bonus ball @ 9.58
Round Ended @ 9.65

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback