2D Paintball
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3v3 Team Deathmatch

Hyperdrive Indoor 2016 by bigfootng
41 - 32
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 218 ZonkulPL 19 9 2.1 Un-ranked 2
#2 164 Bot - 5 14 14 1 N/A 0
#3 144 Bot - 2 12 13 0.9 N/A 0
#4 109 Bot - 4 9 10 0.9 N/A 0
#5 92 Bot - 3 8 13 0.6 N/A 0
#6 91 g1dn 7 8 0.8 Un-ranked 21
#7 27 Bot - 1 3 5 0.6 N/A 0
Campaign

2D Paintball Match Log #591237 (06-16-2022 @ 01:41pm)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 43.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 60.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 78.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 29.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 54 ft.
g1dn Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 3.4 ft.
ZonkulPL Got 0 kills Took 1 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 133.5 ft.

Round #1 Event log

Bot - 1 Got a kill @ 95.06
Bot - 1 Hit a bonus ball @ 95.29
Bot - 3 Bounced a player @ 182.17
ZonkulPL Took a bounce @ 182.17
Bot - 2 Got a kill @ 186.36
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback