2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map #2 by Jer
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 136 Bot - 4 5 0 5 N/A 0
#2 88 R6monty 3 1 3 Un-ranked 7
#3 85 Bot - 2 1 0 1 N/A 0
#4 13 g1dn 1 3 0.3 Un-ranked 21
#5 0 Bot - 1 0 3 0 N/A 0
#6 0 Bot - 3 0 2 0 N/A 0
#7 0 Bot - 5 0 1 0 N/A 0
Campaign

2D Paintball Match Log #592214 (06-21-2022 @ 06:41pm)

Round #1 Recap Round length: 0:13 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 1 Swabs 1 Ran 170.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 164.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 131.6 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 153.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 132.7 ft.
R6monty Got 1 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 80.7 ft.

Round #1 Event log

Bot - 1 Chopped a ball @ 1.95
Bot - 2 Got a kill @ 4.20
Bot - 5 Was eliminated @ 4.20
Bot - 1 Swabbed @ 8.29
Bot - 3 Was eliminated @ 10.89
Bot - 4 Got a kill @ 10.89
Bot - 3 Got bonus balled @ 11.00
Bot - 4 Hit a bonus ball @ 11.00
Bot - 1 Was eliminated @ 13.22
R6monty Got a kill @ 13.22
Bot - 1 Got bonus balled @ 13.42
R6monty Hit a bonus ball @ 13.42
Bot - 1 Got bonus balled @ 13.49
R6monty Hit a bonus ball @ 13.49
Round Ended @ 13.53

Round #2 Recap Round length: 0:10 / Team Red Scored

Bot - 5 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 139.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 156.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 111.3 ft.
Bot - 4 Got 3 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 180.6 ft.
g1dn Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 99 ft.
R6monty Got 0 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 0 Swabs 0 Ran 108.5 ft.

Round #2 Event log

g1dn Was eliminated @ 2.10
Bot - 4 Got a kill @ 2.10
Bot - 1 Was eliminated @ 2.60
Bot - 4 Got a kill @ 2.60
g1dn Took over bot @ 3.58
Bot - 4 Got a kill @ 10.09
g1dn Was eliminated @ 10.09
g1dn Got a kill @ 10.32
R6monty Was eliminated @ 10.32
Round Ended @ 10.52

Round #3 Recap Round length: 0:12 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 122.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 164.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 157.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 153.1 ft.
g1dn Got 0 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 2 Swabs 0 Ran 208.3 ft.
R6monty Got 2 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 1 Swabs 0 Ran 144.3 ft.

Round #3 Event log

R6monty Chopped a ball @ 0.59
Bot - 1 Was eliminated @ 0.59
R6monty Got a kill @ 0.59
g1dn Chopped a ball @ 3.26
g1dn Chopped a ball @ 10.50
Bot - 3 Was eliminated @ 11.68
Bot - 4 Got a kill @ 11.68
g1dn Was eliminated @ 12.19
R6monty Got a kill @ 12.19
g1dn Got bonus balled @ 12.39
R6monty Hit a bonus ball @ 12.39
Round Ended @ 12.52

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback