2D Paintball
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D5 - Rookie 3v3

Fun by Faggens_Brodo
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 95 Bot - 4 2 0 2 N/A 0
#2 66 Asylum 4 2 2 Un-ranked 10
#3 55 Bot - 2 3 2 1.5 N/A 0
#4 40 Bot - 3 3 3 1 N/A 0
#5 11 Bot - 5 1 3 0.3 N/A 0
#6 0 Bot - 1 0 3 0 N/A 0
Campaign

2D Paintball Match Log #597266 (07-30-2022 @ 01:55pm)

Round #1 Recap Round length: 0:17 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 166.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 152.1 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 177.1 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 163 ft.
Bot - 5 Got 1 kills Took 1 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 137.4 ft.
Asylum Got 2 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 149.8 ft.

Round #1 Event log

Bot - 2 Bounced a player @ 4.66
Bot - 5 Took a bounce @ 4.66
Bot - 2 Was eliminated @ 6.74
Bot - 5 Got a kill @ 6.74
Bot - 2 Got bonus balled @ 6.85
Bot - 5 Hit a bonus ball @ 6.85
Bot - 5 Was eliminated @ 6.87
Bot - 4 Got a kill @ 6.87
Bot - 1 Was eliminated @ 13.38
Asylum Got a kill @ 13.38
Bot - 1 Got bonus balled @ 13.46
Asylum Hit a bonus ball @ 13.46
Asylum Was eliminated @ 16.83
Bot - 3 Got a kill @ 16.83
Bot - 3 Traded out @ 16.91
Asylum Got a kill @ 16.91
Asylum Got the trade @ 16.91
Bot - 3 Was eliminated @ 16.91
Round Ended @ 17.34

Round #2 Recap Round length: 0:16 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 160.4 ft.
Bot - 2 Got 3 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 0 Swabs 0 Ran 173.5 ft.
Bot - 3 Got 1 kills Took 1 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 174.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 172.6 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 149.2 ft.
Asylum Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 126.9 ft.

Round #2 Event log

Bot - 2 Got a kill @ 8.58
Bot - 3 Was eliminated @ 8.58
Bot - 3 Got a kill @ 8.73
Asylum Was eliminated @ 8.73
Bot - 5 Was eliminated @ 10.95
Bot - 2 Got a kill @ 10.95
Bot - 1 Was eliminated @ 16.02
Bot - 2 Got a kill @ 16.02
Round Ended @ 16.46

Round #3 Recap Round length: 0:54 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 182 shots Reloads 1 Chops 1 Swabs 1 Ran 306.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 151.1 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 1 Swabs 0 Ran 148.9 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 106 shots Reloads 0 Chops 1 Swabs 1 Ran 307.2 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 168 shots Reloads 0 Chops 0 Swabs 0 Ran 223.1 ft.
Asylum Got 2 kills Took 0 bounces Fired 179 shots Reloads 0 Chops 1 Swabs 1 Ran 215 ft.

Round #3 Event log

Bot - 2 Was eliminated @ 1.67
Bot - 3 Got a kill @ 1.67
Asylum Chopped a ball @ 9.30
Bot - 3 Chopped a ball @ 9.92
Bot - 3 Was eliminated @ 10.24
Bot - 4 Got a kill @ 10.24
Bot - 4 Chopped a ball @ 10.73
Asylum Swabbed @ 11.05
Bot - 4 Swabbed @ 15.79
Bot - 1 Chopped a ball @ 20.29
Bot - 1 Swabbed @ 27.15
Bot - 5 Was eliminated @ 45.40
Asylum Got a kill @ 45.40
Bot - 1 Reloaded @ 50.55
Bot - 1 Was eliminated @ 53.80
Asylum Got a kill @ 53.80
Round Ended @ 54.23

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback