2D Paintball
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D5 - Rookie 3v3

Fun by Faggens_Brodo
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 126 Asylum 5 0 5 Un-ranked 10
#2 71 Bot - 2 2 1 2 N/A 0
#3 46 Bot - 4 2 2 1 N/A 0
#4 31 Bot - 3 3 3 1 N/A 0
#5 0 Bot - 1 0 3 0 N/A 0
#6 0 Bot - 5 0 3 0 N/A 0
Campaign

2D Paintball Match Log #597267 (07-30-2022 @ 01:57pm)

Round #1 Recap Round length: 0:39 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 139.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 147.5 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 239.5 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 127.6 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 184.1 ft.
Asylum Got 2 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 1 Swabs 0 Ran 246.9 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 1.10
Bot - 4 Got a kill @ 1.10
Bot - 4 Was eliminated @ 1.34
Bot - 3 Got a kill @ 1.34
Bot - 1 Got bonus balled @ 1.45
Bot - 4 Hit a bonus ball @ 1.45
Bot - 4 Got bonus balled @ 1.49
Bot - 3 Hit a bonus ball @ 1.49
Bot - 3 Got a kill @ 2.77
Bot - 2 Was eliminated @ 2.77
Bot - 5 Was eliminated @ 19.82
Asylum Got a kill @ 19.82
Bot - 5 Got bonus balled @ 19.90
Asylum Hit a bonus ball @ 19.90
Bot - 3 Was eliminated @ 38.60
Asylum Got a kill @ 38.60
Asylum Chopped a ball @ 38.80
Round Ended @ 39.03

Round #2 Recap Round length: 0:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 122.7 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 145.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 122.1 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 145.6 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 1 Swabs 0 Ran 174.3 ft.
Asylum Got 1 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 185.9 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 2.45
Asylum Got a kill @ 2.45
Bot - 3 Was eliminated @ 3.67
Bot - 4 Got a kill @ 3.67
Bot - 3 Got a kill @ 4.00
Bot - 4 Was eliminated @ 4.00
Bot - 3 Got the trade @ 4.01
Bot - 4 Traded out @ 4.01
Bot - 5 Chopped a ball @ 5.11
Bot - 2 Got a kill @ 9.61
Bot - 5 Was eliminated @ 9.61
Round Ended @ 10.04

Round #3 Recap Round length: 0:13 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 177.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 2 Swabs 1 Ran 167 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 135.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 158 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 136.3 ft.
Asylum Got 2 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 179 ft.

Round #3 Event log

Bot - 5 Was eliminated @ 0.92
Asylum Got a kill @ 0.92
Bot - 2 Chopped a ball @ 2.37
Bot - 2 Chopped a ball @ 3.97
Bot - 2 Swabbed @ 8.89
Bot - 2 Got a kill @ 10.32
Bot - 3 Was eliminated @ 10.32
Bot - 2 Hit a bonus ball @ 10.49
Bot - 3 Got bonus balled @ 10.49
Bot - 1 Was eliminated @ 12.84
Asylum Got a kill @ 12.84
Round Ended @ 13.26

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback