2D Paintball
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D5 - Rookie 3v3

DMG Field by DMG
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 131 Bot - 1 4 0 4 N/A 0
#2 113 Bot - 3 3 0 3 N/A 0
#3 76 Bot - 5 2 1 2 N/A 0
#4 6 lllllll 1 5 0.2 Un-ranked 1
#5 0 Bot - 2 0 2 0 N/A 0
#6 0 Bot - 4 0 2 0 N/A 0
Campaign

2D Paintball Match Log #599258 (08-09-2022 @ 04:16pm)

Round #1 Recap Round length: 0:39 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 111 shots Reloads 0 Chops 0 Swabs 0 Ran 218.9 ft.
Bot - 2 Got 0 kills Took 1 bounces Fired 29 shots Reloads 0 Chops 1 Swabs 1 Ran 152.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 97 shots Reloads 0 Chops 0 Swabs 0 Ran 183.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 117.4 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 157.4 ft.
lllllll Got 1 kills Took 0 bounces Fired 128 shots Reloads 0 Chops 0 Swabs 0 Ran 201.1 ft.

Round #1 Event log

Bot - 4 Was eliminated @ 1.44
Bot - 5 Got a kill @ 1.44
Bot - 2 Chopped a ball @ 2.14
Bot - 2 Swabbed @ 7.71
Bot - 2 Took a bounce @ 8.36
Bot - 3 Bounced a player @ 8.36
Bot - 2 Was eliminated @ 8.67
Bot - 3 Got a kill @ 8.67
Bot - 2 Got bonus balled @ 8.76
Bot - 3 Hit a bonus ball @ 8.76
lllllll Got a kill @ 8.84
Bot - 5 Was eliminated @ 8.84
Bot - 1 Got a kill @ 39.20
lllllll Was eliminated @ 39.20
Bot - 1 Hit a bonus ball @ 39.33
lllllll Got bonus balled @ 39.33
Round Ended @ 39.50

Round #2 Recap Round length: 0:15 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 145.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 130.3 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 166.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 141.4 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 0 Swabs 0 Ran 160.7 ft.
lllllll Got 0 kills Took 1 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 169.9 ft.

Round #2 Event log

Bot - 3 Got a kill @ 2.20
Bot - 4 Was eliminated @ 2.20
Bot - 3 Hit a bonus ball @ 2.38
Bot - 4 Got bonus balled @ 2.38
Bot - 1 Got a kill @ 2.83
lllllll Was eliminated @ 2.83
Bot - 1 Hit a bonus bounce @ 2.99
lllllll Got bonus bounced @ 2.99
lllllll Took over bot @ 5.26
Bot - 3 Got a kill @ 14.96
lllllll Was eliminated @ 14.96
Bot - 3 Hit a bonus ball @ 15.15
lllllll Got bonus balled @ 15.15
Round Ended @ 15.28

Round #3 Recap Round length: 0:07 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 135.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 124.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 148.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 132.3 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 132.7 ft.
lllllll Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 180.1 ft.

Round #3 Event log

Bot - 1 Got a kill @ 3.31
lllllll Was eliminated @ 3.31
Bot - 2 Was eliminated @ 5.63
Bot - 1 Got a kill @ 5.63
lllllll Took over bot @ 5.90
Bot - 5 Got a kill @ 7.31
lllllll Was eliminated @ 7.31
Bot - 5 Hit a bonus ball @ 7.55
lllllll Got bonus balled @ 7.55
Round Ended @ 7.66

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback