2D Paintball
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D5 - Rookie 3v3

Metatrons Cube by Budster024
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 87 80Beats 3 2 1.5 Un-ranked 9
#2 76 Bot - 1 2 1 2 N/A 0
#3 42 lil_jit 3 3 1 Un-ranked 2
#4 21 Bot - 2 2 3 0.6 N/A 0
#5 10 Bot - 3 1 2 0.5 N/A 0
Campaign

2D Paintball Match Log #605042 (09-10-2022 @ 08:30am)

Round #1 Recap Round length: 0:13 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 170.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 157.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 171.7 ft.
80Beats Got 2 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 115.1 ft.
lil_jit Got 2 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 160.7 ft.

Round #1 Event log

Bot - 2 Was eliminated @ 2.15
80Beats Got a kill @ 2.15
Bot - 2 Got bonus balled @ 2.27
80Beats Hit a bonus ball @ 2.27
80Beats Was eliminated @ 7.57
lil_jit Got a kill @ 7.57
80Beats Got bonus balled @ 7.69
lil_jit Hit a bonus ball @ 7.69
80Beats Took over bot @ 8.91
80Beats Got a kill @ 13.14
lil_jit Was eliminated @ 13.14
80Beats Was eliminated @ 13.36
lil_jit Got a kill @ 13.36
80Beats Traded out @ 13.36
lil_jit Got the trade @ 13.36
80Beats Got bonus balled @ 13.50
lil_jit Hit a bonus ball @ 13.50
Round Ended @ 13.56

Round #2 Recap Round length: 0:18 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 1 Swabs 0 Ran 175.6 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 0 Swabs 0 Ran 179.8 ft.
Bot - 3 Got 1 kills Took 1 bounces Fired 72 shots Reloads 0 Chops 1 Swabs 0 Ran 174.5 ft.
80Beats Got 1 kills Took 0 bounces Fired 132 shots Reloads 0 Chops 1 Swabs 1 Ran 26.5 ft.
lil_jit Got 0 kills Took 0 bounces Fired 74 shots Reloads 0 Chops 0 Swabs 0 Ran 72.9 ft.

Round #2 Event log

80Beats Chopped a ball @ 10.24
Bot - 1 Chopped a ball @ 10.59
80Beats Swabbed @ 11.17
Bot - 1 Was eliminated @ 12.58
Bot - 2 Got a kill @ 12.58
Bot - 3 Chopped a ball @ 13.12
Bot - 2 Bounced a player @ 14.96
Bot - 3 Took a bounce @ 14.96
Bot - 2 Was eliminated @ 14.97
Bot - 3 Got a kill @ 14.97
Bot - 3 Was eliminated @ 14.97
Bot - 2 Got a kill @ 14.97
Bot - 2 Got the trade @ 14.97
Bot - 3 Traded out @ 14.97
Bot - 3 Got bonus balled @ 15.24
Bot - 2 Hit a bonus ball @ 15.24
80Beats Got a kill @ 17.93
lil_jit Was eliminated @ 17.93
Round Ended @ 18.36

Round #3 Recap Round length: 0:18 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 1 Swabs 0 Ran 194.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 198 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 176.7 ft.
80Beats Got 0 kills Took 0 bounces Fired 70 shots Reloads 0 Chops 2 Swabs 1 Ran 202.5 ft.
lil_jit Got 1 kills Took 0 bounces Fired 97 shots Reloads 0 Chops 0 Swabs 0 Ran 131.5 ft.

Round #3 Event log

80Beats Chopped a ball @ 7.52
80Beats Chopped a ball @ 9.08
80Beats Swabbed @ 9.52
Bot - 3 Was eliminated @ 12.17
lil_jit Got a kill @ 12.17
Bot - 1 Got a kill @ 16.58
Bot - 2 Was eliminated @ 16.58
Bot - 1 Hit a bonus ball @ 16.66
Bot - 2 Got bonus balled @ 16.66
Bot - 1 Got a kill @ 18.12
lil_jit Was eliminated @ 18.12
Bot - 1 Chopped a ball @ 18.37
Round Ended @ 18.55

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback