2D Paintball
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1v1 - King of the Hill

Ultimate Madness IV by tremis
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 90 DeafLion 3 0 3 Un-ranked 2
#2 0 Bot - 1 0 0 0 N/A 0
#3 0 Oasis 0 3 0 Un-ranked 10
Campaign

2D Paintball Match Log #606375 (09-16-2022 @ 04:51pm)

Round #1 Recap Round length: 0:09 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Oasis Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 67.1 ft.
DeafLion Got 1 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 100.6 ft.

Round #1 Event log

Oasis Was eliminated @ 8.76
DeafLion Got a kill @ 8.76
Round Ended @ 9.18

Round #2 Recap Round length: 0:20 / Team Red Scored

Oasis Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 99.4 ft.
DeafLion Got 1 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 1 Swabs 0 Ran 120 ft.

Round #2 Event log

Oasis Was eliminated @ 19.61
DeafLion Got a kill @ 19.61
DeafLion Chopped a ball @ 19.69
Round Ended @ 20.03

Round #3 Recap Round length: 0:11 / Team Red Scored

Oasis Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 114.4 ft.
DeafLion Got 1 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 144.1 ft.

Round #3 Event log

Oasis Was eliminated @ 10.69
DeafLion Got a kill @ 10.69
Round Ended @ 11.12

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback