2D Paintball
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3v3 Team Deathmatch

Saga 2022 by skwiz
18 - 33
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 166 Bot - 1 12 3 4 N/A 0
#2 157 Bot - 2 10 9 1.1 N/A 0
#3 149 Bot - 4 10 6 1.6 N/A 0
#4 93 Bot - 3 9 12 0.7 N/A 0
#5 64 MysticPiglet 5 7 0.7 Un-ranked 1
#6 42 DeafLion 4 13 0.3 Un-ranked 2
Campaign

2D Paintball Match Log #606609 (09-17-2022 @ 08:21pm)

Round #1 Recap Round length: 3:10 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 87 shots Reloads 0 Chops 1 Swabs 0 Ran 93.7 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 0 Swabs 0 Ran 69 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 89 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 1 Swabs 1 Ran 55.2 ft.
DeafLion Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 97.4 ft.
MysticPiglet Got 2 kills Took 0 bounces Fired 159 shots Reloads 0 Chops 0 Swabs 0 Ran 222.7 ft.

Round #1 Event log

MysticPiglet Got a kill @ 163.69
Bot - 1 Got a kill @ 171.57
MysticPiglet Got a kill @ 176.90
MysticPiglet Hit a bonus ball @ 177.00
Bot - 2 Got a kill @ 177.54
Bot - 1 Got a kill @ 179.32
Bot - 4 Chopped a ball @ 182.66
Bot - 1 Chopped a ball @ 183.68
Bot - 4 Swabbed @ 189.16
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback