2D Paintball
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D5 - Rookie 3v3

ExtremelyLoud's Field by ExtremelyLoudandIncrediblyOnline
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 135 Paradoxxx 6 1 6 Un-ranked 3
#2 81 Bot - 4 3 1 3 N/A 0
#3 50 Bot - 2 0 1 0 N/A 0
#4 15 Bot - 3 1 3 0.3 N/A 0
#5 10 Bot - 1 1 3 0.3 N/A 0
#6 10 Bot - 5 1 3 0.3 N/A 0
Campaign

2D Paintball Match Log #621538 (12-20-2022 @ 04:54am)

Round #1 Recap Round length: 0:07 / Team Red Scored

Paradoxxx Got 2 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 164.8 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 147 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 1 Swabs 0 Ran 136.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 139.2 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 190.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 147.5 ft.

Round #1 Event log

Bot - 4 Got a kill @ 1.64
Bot - 5 Was eliminated @ 1.64
Bot - 4 Hit a bonus ball @ 1.73
Bot - 5 Got bonus balled @ 1.73
Bot - 2 Chopped a ball @ 4.78
Paradoxxx Got a kill @ 6.26
Bot - 3 Was eliminated @ 6.26
Bot - 1 Was eliminated @ 6.57
Paradoxxx Got a kill @ 6.57
Round Ended @ 7.00

Round #2 Recap Round length: 0:36 / Team Red Scored

Paradoxxx Got 3 kills Took 1 bounces Fired 78 shots Reloads 0 Chops 1 Swabs 1 Ran 342.8 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 78 shots Reloads 0 Chops 0 Swabs 0 Ran 212.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 1 Swabs 0 Ran 157 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 140 shots Reloads 0 Chops 1 Swabs 1 Ran 247 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 148.4 ft.
Bot - 5 Got 1 kills Took 1 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 232.1 ft.

Round #2 Event log

Bot - 4 Was eliminated @ 2.69
Bot - 1 Got a kill @ 2.69
Bot - 2 Chopped a ball @ 4.86
Bot - 5 Got a kill @ 7.18
Bot - 2 Was eliminated @ 7.18
Bot - 3 Chopped a ball @ 9.23
Paradoxxx Bounced a player @ 13.46
Bot - 5 Took a bounce @ 13.46
Paradoxxx Got a kill @ 13.54
Bot - 5 Was eliminated @ 13.54
Bot - 3 Swabbed @ 15.39
Bot - 1 Was eliminated @ 19.80
Paradoxxx Got a kill @ 19.80
Paradoxxx Chopped a ball @ 24.66
Paradoxxx Swabbed @ 26.34
Paradoxxx Got a kill @ 36.14
Bot - 3 Was eliminated @ 36.14
Paradoxxx Took a bounce @ 36.50
Bot - 3 Bounced a player @ 36.50
Round Ended @ 36.57

Round #3 Recap Round length: 0:08 / Team Red Scored

Paradoxxx Got 1 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 168.7 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 163.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 155.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 1 Swabs 1 Ran 121.6 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 125.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 133.9 ft.

Round #3 Event log

Bot - 3 Chopped a ball @ 1.06
Bot - 4 Got a kill @ 2.23
Bot - 5 Was eliminated @ 2.23
Bot - 1 Was eliminated @ 3.52
Bot - 4 Got a kill @ 3.52
Bot - 3 Swabbed @ 7.18
Paradoxxx Got a kill @ 8.12
Bot - 3 Was eliminated @ 8.12
Round Ended @ 8.55

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback