2D Paintball
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D5 - Rookie 3v3

Was only 17 (3man) by Liam
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 136 Bot - 1 4 0 4 N/A 0
#2 96 coleisachicken 3 1 3 Un-ranked 68
#3 75 Bot - 3 2 1 2 N/A 0
#4 26 Bot - 2 2 1 2 N/A 0
#5 0 laphta 0 5 0 Un-ranked 12
#6 0 yeet221 0 3 0 Un-ranked 1
Campaign

2D Paintball Match Log #633440 (02-27-2023 @ 11:28am)

Round #1 Recap Round length: 0:21 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 174.8 ft.
coleisachicken Got 2 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 179.5 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 148.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 134.4 ft.
laphta Got 0 kills Took 1 bounces Fired 40 shots Reloads 1 Chops 1 Swabs 0 Ran 97.5 ft.
yeet221 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 84.6 ft.

Round #1 Event log

Bot - 2 Got a kill @ 3.65
Bot - 3 Was eliminated @ 3.65
laphta Chopped a ball @ 5.59
coleisachicken Bounced a player @ 11.17
laphta Took a bounce @ 11.17
coleisachicken Got a kill @ 11.18
laphta Was eliminated @ 11.18
laphta Took over bot @ 13.06
laphta Reloaded @ 13.80
Bot - 1 Got a kill @ 15.15
yeet221 Was eliminated @ 15.15
coleisachicken Got a kill @ 21.34
laphta Was eliminated @ 21.34
coleisachicken Hit a bonus ball @ 21.52
laphta Got bonus balled @ 21.52
Round Ended @ 21.66

Round #2 Recap Round length: 0:15 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 165.1 ft.
coleisachicken Got 0 kills Took 0 bounces Fired 101 shots Reloads 0 Chops 0 Swabs 0 Ran 88.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 128.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 189.3 ft.
laphta Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 68.7 ft.
yeet221 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 113.2 ft.

Round #2 Event log

Bot - 1 Got a kill @ 4.99
yeet221 Was eliminated @ 4.99
Bot - 1 Hit a bonus ball @ 5.14
yeet221 Got bonus balled @ 5.14
Bot - 3 Got a kill @ 6.38
laphta Was eliminated @ 6.38
laphta Took over bot @ 8.07
Bot - 1 Got a kill @ 14.72
laphta Was eliminated @ 14.72
Round Ended @ 15.14

Round #3 Recap Round length: 0:04 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 2 Swabs 0 Ran 123 ft.
coleisachicken Got 1 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 96.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 128.5 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 127.5 ft.
laphta Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 106.8 ft.
yeet221 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 95.9 ft.

Round #3 Event log

coleisachicken Got a kill @ 1.85
laphta Was eliminated @ 1.85
coleisachicken Was eliminated @ 2.16
Bot - 2 Got a kill @ 2.16
Bot - 1 Chopped a ball @ 2.47
coleisachicken Got bonus balled @ 2.51
Bot - 2 Hit a bonus ball @ 2.51
Bot - 2 Was eliminated @ 2.89
Bot - 3 Got a kill @ 2.89
Bot - 1 Chopped a ball @ 4.29
Bot - 1 Got a kill @ 4.52
yeet221 Was eliminated @ 4.52
Round Ended @ 4.95

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback